Splits mouse rotation from IA_Turn to avoid snap turn on CAVE
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All threads resolved!
Closes #656
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added Bug label
requested review from @david.gilbert
assigned to @kris.helwig
added 1 commit
- 1d06f8a8 - style(movement): fixes clang-formatting error
mentioned in merge request !102 (merged)
- Resolved by David Gilbert
- Resolved by Kris Tabea Helwig
Are you sure this works and supports Snap/Smooth Turn still on the Cave by e.g. using the flystick? I'm not quite sure looking at the code changes.
added 1 commit
- 3c7cf620 - fix(movement): Makes smooth turn usable for non-desktop devices again.
added 6 commits
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3c7cf620...3da9a6a2 - 5 commits from branch
dev/5.4
- ace5e78b - Merge branch 'dev/5.4' into fix/CAVESnapTurn
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3c7cf620...3da9a6a2 - 5 commits from branch
added 2 commits
@kris.helwig as expected now conflicts with the IMCs, those should be easy to resolve though
added 1 commit
- c211e5d7 - refactor(movement): renamed Turn variable in TurnComponent to XRTurn
added 5 commits
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c211e5d7...4101dcd0 - 4 commits from branch
dev/5.4
- 7d71f6cd - Merge remote-tracking branch 'remotes/origin/dev/5.4' into fix/CAVESnapTurn
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c211e5d7...4101dcd0 - 4 commits from branch
mentioned in commit f01b1ba9
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