Splits mouse rotation from IA_Turn to avoid snap turn on CAVE
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- David Gilbert authored
@@ -41,8 +41,11 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
@@ -41,8 +41,11 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
@@ -67,13 +70,8 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
@@ -67,13 +70,8 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
// in case we are in a collision and collision checks are temporarily deactivated, we only allow physical