Skip to content
Snippets Groups Projects
Commit 6c1f58c3 authored by Kris Tabea Helwig's avatar Kris Tabea Helwig
Browse files

Merge branch 'feature/toolkit_examples' of...

Merge branch 'feature/toolkit_examples' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit into feature/toolkit_examples
parents 42bbc47e 30d4df7c
No related branches found
No related tags found
2 merge requests!80UE5.3-2023.1-rc2,!77ContentExample-themed ToolkitExamples map.
Pipeline #372847 passed
......@@ -342,6 +342,10 @@ TOptional<FVector> UCollisionHandlingMovement::GetOverlapResolveDirection() cons
{
TArray<UPrimitiveComponent*> OverlappingComponents;
TArray<TEnumAsByte<EObjectTypeQuery>> traceObjectTypes;
// Ideally we would overlap with ECC_Visibility, but there is no object type this can be converted to that I know
// of. This returns everything, even triggers etc that are *not* visible, which is why we further check for a
// visibility trace and blocking hits.
traceObjectTypes.Add(EObjectTypeQuery::ObjectTypeQuery_MAX);
UKismetSystemLibrary::CapsuleOverlapComponents(GetWorld(), CapsuleColliderComponent->GetComponentLocation(),
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment