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Commit 0e414ef8 authored by Jonathan Ehret's avatar Jonathan Ehret
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style(clangformat) and minor formatting fic to the class description

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2 merge requests!80UE5.3-2023.1-rc2,!70Physial Walking Fixes
...@@ -11,11 +11,11 @@ ...@@ -11,11 +11,11 @@
* user herself can walk and thereby move the CameraComponent, which can also lead to collisions or e.g. going up steps * user herself can walk and thereby move the CameraComponent, which can also lead to collisions or e.g. going up steps
* *
* The four modes are: * The four modes are:
* None: No controller movement is applied and no corrections regarding steps or collisions with walls are done * - None: No controller movement is applied and no corrections regarding steps or collisions with walls are done
* Ghost: The same as above but now the Inputs can be used for unconstrained flying (also through objects) * - Ghost: The same as above but now the Inputs can be used for unconstrained flying (also through objects)
* Fly: The user can fly but not through walls etc. When the user walks against a wall the scene is moved with her to avoid walking through * - Fly: The user can fly but not through walls etc. When the user walks against a wall the scene is moved with her to
* The user can also walk up stairs with a maximum step height of MaxStepHeight * avoid walking through The user can also walk up stairs with a maximum step height of MaxStepHeight
* Walk: Additionally to Fly now gravity keeps the user on the floor * - Walk: Additionally to Fly, now gravity keeps the user on the floor
*/ */
UENUM(BlueprintType) UENUM(BlueprintType)
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