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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Toolkit
Commits
0e414ef8
Commit
0e414ef8
authored
Dec 6, 2023
by
Jonathan Ehret
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style(clangformat) and minor formatting fic to the class description
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4f01334d
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2 merge requests
!80
UE5.3-2023.1-rc2
,
!70
Physial Walking Fixes
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Source/RWTHVRToolkit/Public/Pawn/Navigation/CollisionHandlingMovement.h
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13 additions, 13 deletions
...oolkit/Public/Pawn/Navigation/CollisionHandlingMovement.h
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Source/RWTHVRToolkit/Public/Pawn/Navigation/CollisionHandlingMovement.h
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0e414ef8
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@@ -11,11 +11,11 @@
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@@ -11,11 +11,11 @@
* user herself can walk and thereby move the CameraComponent, which can also lead to collisions or e.g. going up steps
* user herself can walk and thereby move the CameraComponent, which can also lead to collisions or e.g. going up steps
*
*
* The four modes are:
* The four modes are:
* None: No controller movement is applied and no corrections regarding steps or collisions with walls are done
*
-
None: No controller movement is applied and no corrections regarding steps or collisions with walls are done
* Ghost: The same as above but now the Inputs can be used for unconstrained flying (also through objects)
*
-
Ghost: The same as above but now the Inputs can be used for unconstrained flying (also through objects)
* Fly: The user can fly but not through walls etc. When the user walks against a wall the scene is moved with her to
avoid walking through
*
-
Fly: The user can fly but not through walls etc. When the user walks against a wall the scene is moved with her to
* The user can also walk up stairs with a maximum step height of MaxStepHeight
*
avoid walking through
The user can also walk up stairs with a maximum step height of MaxStepHeight
* Walk: Additionally to Fly now gravity keeps the user on the floor
*
-
Walk: Additionally to Fly
,
now gravity keeps the user on the floor
*/
*/
UENUM
(
BlueprintType
)
UENUM
(
BlueprintType
)
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