Skip to content
Snippets Groups Projects
Select Git revision
  • 3a95390a853530b95aaf30600626bc7b47476406
  • 5.4 default protected
  • 5.5
  • dev/5.5
  • dev/5.4
  • dev/5.3_downgrade
  • feature/experimenttime_hack
  • 5.3 protected
  • _IntenSelect5.3
  • IntenSelect5.3
  • 4.27 protected
  • 4.26 protected
  • 5.0 protected
  • 4.22 protected
  • 4.21 protected
  • UE5.4-2024.1
  • UE5.4-2024.1-rc1
  • UE5.3-2023.1-rc3
  • UE5.3-2023.1-rc2
  • UE5.3-2023.1-rc
20 results

VirtualRealityUtilities.cpp

Blame
  • VirtualRealityUtilities.cpp 5.59 KiB
    #include "Utility/VirtualRealityUtilities.h"
    
    #if PLATFORM_SUPPORTS_NDISPLAY
        #include "Cluster/IDisplayClusterClusterManager.h"
        #include "Components/DisplayClusterCameraComponent.h"
        #include "Config/IDisplayClusterConfigManager.h"
        #include "DisplayClusterRootActor.h"
        #include "DisplayClusterConfigurationTypes.h"
        #include "Game/IDisplayClusterGameManager.h"
        #include "IDisplayCluster.h"
    #endif
    
    #include "Engine/Engine.h"
    #include "IXRTrackingSystem.h"
    #include "IHeadMountedDisplay.h"
    
    bool UVirtualRealityUtilities::IsDesktopMode()
    {
    	return !IsRoomMountedMode() && !IsHeadMountedMode();
    }
    
    bool UVirtualRealityUtilities::IsRoomMountedMode()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	return IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsHeadMountedMode()
    {
    	return GEngine->XRSystem.IsValid() && GEngine->XRSystem->IsHeadTrackingAllowed();
    }
    
    bool UVirtualRealityUtilities::IsCave()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if(!IsRoomMountedMode()) return false;
    	
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("aixcave", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsTdw()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if(!IsRoomMountedMode()) return false;
    	
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("TiledDisplayWall", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsRolv()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if(!IsRoomMountedMode()) return false;
    	
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("ROLV", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    /* Return true on the Master in cluster mode and in a normal desktop session. Otherwise false */
    bool UVirtualRealityUtilities::IsMaster()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if (!IDisplayCluster::IsAvailable()) 
    	{
    		return true;
    	}
    	IDisplayClusterClusterManager* Manager = IDisplayCluster::Get().GetClusterMgr();
    	if (Manager == nullptr)
    	{
    		return true; // if we are not in cluster mode, we are always the master
    	}
    	return Manager->IsMaster() || !Manager->IsSlave();
    #else
        return true;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsSlave()
    {
    	return !IsMaster();
    }
    
    FString UVirtualRealityUtilities::GetNodeName()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	return IsRoomMountedMode() ? IDisplayCluster::Get().GetClusterMgr()->GetNodeId() : FString(TEXT("Localhost"));
    #else
    	return FString(TEXT("Localhost"));
    #endif
    }
    
    float UVirtualRealityUtilities::GetEyeDistance()
    {
    	if(IsHeadMountedMode())
    	{
    	    return GEngine->XRSystem->GetHMDDevice()->GetInterpupillaryDistance();
    	}
        else
    	{
    #if PLATFORM_SUPPORTS_NDISPLAY
    	    ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	    return (RootActor) ? RootActor->GetDefaultCamera()->GetInterpupillaryDistance() : 0.0f;
    #else
    	    return 0.0f;
    #endif
    	}
    }
    
    EEyeStereoOffset UVirtualRealityUtilities::GetNodeEyeType()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return static_cast<EEyeStereoOffset>((RootActor) ? RootActor->GetDefaultCamera()->GetStereoOffset() : EDisplayClusterEyeStereoOffset::None);
    #else
    	return None;
    #endif
    }
    
    USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Name)
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return (RootActor) ? RootActor->GetComponentById(Name) : nullptr;
    #else
    	return nullptr;
    #endif
    }
    
    USceneComponent* UVirtualRealityUtilities::GetNamedClusterComponent(const ENamedClusterComponent& Component)
    {
    	switch(Component)
    	{
    	case ENamedClusterComponent::NCC_CAVE_ORIGIN: return GetClusterComponent("cave_origin");
    	case ENamedClusterComponent::NCC_CAVE_CENTER: return GetClusterComponent("cave_center");
    	case ENamedClusterComponent::NCC_CAVE_LHT: return GetClusterComponent("left_hand_target");
    	case ENamedClusterComponent::NCC_CAVE_RHT: return GetClusterComponent("right_hand_target");
    	case ENamedClusterComponent::NCC_SHUTTERGLASSES: return GetClusterComponent("shutter_glasses");
    	case ENamedClusterComponent::NCC_ROLV_ORIGIN: return GetClusterComponent("rolv_origin");
    	case ENamedClusterComponent::NCC_FLYSTICK: return GetClusterComponent("flystick");
    	case ENamedClusterComponent::NCC_TDW_ORIGIN: return GetClusterComponent("tdw_origin_floor");
    	case ENamedClusterComponent::NCC_TDW_CENTER: return GetClusterComponent("tdw_center");
    	case ENamedClusterComponent::NCC_CALIBRATIO: return GetClusterComponent("calibratio");
    	case ENamedClusterComponent::NCC_TRACKING_ORIGIN:
    		USceneComponent* Result;
    		if((Result = GetClusterComponent("cave_origin"))) return Result;
    		if((Result = GetClusterComponent("rolv_origin"))) return Result;
    		if((Result = GetClusterComponent("tdw_origin_floor"))) return Result;
    		return nullptr;
    	default: return nullptr;
    	}
    }