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Commit e56f4759 authored by David Gilbert's avatar David Gilbert :bug:
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fix(cave): fixes crash in CaveOverlay. hand sign is still broken though.

parent 39004723
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...@@ -120,8 +120,8 @@ public: ...@@ -120,8 +120,8 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true")) UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true"))
UStaticMeshComponent* Tape; UStaticMeshComponent* Tape;
// Right Hand Sign Static Mesh Reference // Right Hand Sign Static Mesh Reference. Reference to static mesh needs to be set in the corresponding BP.
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true"))
UStaticMesh* SignStaticMesh; UStaticMesh* SignStaticMesh;
// Static Mesh Components for all tracked MotionControllers // Static Mesh Components for all tracked MotionControllers
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