diff --git a/Content/CAVEOverlay/BP_CaveOverlay.uasset b/Content/CAVEOverlay/BP_CaveOverlay.uasset index 0430e8aef6daae917ada9c2a3ab738640a80fd89..e2796a4ec1e53b047c59457f5d5398f4e5a5e274 100644 Binary files a/Content/CAVEOverlay/BP_CaveOverlay.uasset and b/Content/CAVEOverlay/BP_CaveOverlay.uasset differ diff --git a/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h b/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h index 6d9828eab107bb37d48fb2d0d015c434f1077646..0e8c09fc6d0648cf98c0e917e2a4a10260feb805 100644 --- a/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h +++ b/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h @@ -120,8 +120,8 @@ public: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true")) UStaticMeshComponent* Tape; - // Right Hand Sign Static Mesh Reference - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true")) + // Right Hand Sign Static Mesh Reference. Reference to static mesh needs to be set in the corresponding BP. + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true")) UStaticMesh* SignStaticMesh; // Static Mesh Components for all tracked MotionControllers