diff --git a/Content/CAVEOverlay/BP_CaveOverlay.uasset b/Content/CAVEOverlay/BP_CaveOverlay.uasset
index 0430e8aef6daae917ada9c2a3ab738640a80fd89..e2796a4ec1e53b047c59457f5d5398f4e5a5e274 100644
Binary files a/Content/CAVEOverlay/BP_CaveOverlay.uasset and b/Content/CAVEOverlay/BP_CaveOverlay.uasset differ
diff --git a/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h b/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h
index 6d9828eab107bb37d48fb2d0d015c434f1077646..0e8c09fc6d0648cf98c0e917e2a4a10260feb805 100644
--- a/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h
+++ b/Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h
@@ -120,8 +120,8 @@ public:
 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true"))
 	UStaticMeshComponent* Tape;
 
-	// Right Hand Sign Static Mesh Reference
-	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true"))
+	// Right Hand Sign Static Mesh Reference. Reference to static mesh needs to be set in the corresponding BP. 
+	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CAVEOverlay", meta = (AllowPrivateAccess = "true"))
 	UStaticMesh* SignStaticMesh;
 
 	// Static Mesh Components for all tracked MotionControllers