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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Cluster Plugin
Commits
70b58e70
Commit
70b58e70
authored
1 year ago
by
David Gilbert
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fix(utilities): Expose BP function for room mounted mode correctly and fix Cave BP accessing it.
parent
c1360b09
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Content/BP_CaveSetup.uasset
+0
-0
0 additions, 0 deletions
Content/BP_CaveSetup.uasset
Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h
+11
-10
11 additions, 10 deletions
Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h
with
11 additions
and
10 deletions
Content/BP_CaveSetup.uasset
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Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h
+
11
−
10
View file @
70b58e70
...
@@ -38,32 +38,33 @@ class RWTHVRCLUSTER_API URWTHVRClusterUtilities : public UBlueprintFunctionLibra
...
@@ -38,32 +38,33 @@ class RWTHVRCLUSTER_API URWTHVRClusterUtilities : public UBlueprintFunctionLibra
GENERATED_BODY
()
GENERATED_BODY
()
public:
public:
UFUNCTION
(
BlueprintPure
,
Category
=
"RWTHVRCluster|Platform"
)
static
bool
IsRoomMountedMode
();
static
bool
IsRoomMountedMode
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster|Platform"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster|Platform"
)
static
bool
IsCave
();
static
bool
IsCave
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster|Platform"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster|Platform"
)
static
bool
IsRolv
();
static
bool
IsRolv
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster"
)
static
bool
IsPrimaryNode
();
static
bool
IsPrimaryNode
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster"
)
static
bool
IsSecondaryNode
();
static
bool
IsSecondaryNode
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster"
)
static
FString
GetNodeName
();
static
FString
GetNodeName
();
/* Distance in meters */
/* Distance in meters */
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster"
)
static
float
GetEyeDistance
();
static
float
GetEyeDistance
();
UFUNCTION
(
BlueprintPure
,
Category
=
"
Display
Cluster"
)
UFUNCTION
(
BlueprintPure
,
Category
=
"
RWTHVR
Cluster"
)
static
EDisplayClusterEyeStereoOffset
GetNodeEyeType
();
static
EDisplayClusterEyeStereoOffset
GetNodeEyeType
();
//Get Component of Display Cluster by it's name, which is specified in the nDisplay config
//
Get Component of Display Cluster by it's name, which is specified in the nDisplay config
UE_DEPRECATED
(
5.4
,
"GetClusterComponent has been removed because it is obsolete."
)
UE_DEPRECATED
(
5.4
,
"GetClusterComponent has been removed because it is obsolete."
)
UFUNCTION
(
BlueprintPure
,
BlueprintCallable
,
Category
=
"
Display
Cluster"
,
meta
=
(
DeprecatedFunction
))
UFUNCTION
(
BlueprintPure
,
BlueprintCallable
,
Category
=
"
RWTHVR
Cluster"
,
meta
=
(
DeprecatedFunction
))
static
USceneComponent
*
GetClusterComponent
(
const
FString
&
Name
);
static
USceneComponent
*
GetClusterComponent
(
const
FString
&
Name
);
UE_DEPRECATED
(
5.4
,
"GetNamedClusterComponent has been removed because it is obsolete."
)
UE_DEPRECATED
(
5.4
,
"GetNamedClusterComponent has been removed because it is obsolete."
)
UFUNCTION
(
BlueprintPure
,
BlueprintCallable
,
Category
=
"
Display
Cluster"
,
meta
=
(
DeprecatedFunction
))
UFUNCTION
(
BlueprintPure
,
BlueprintCallable
,
Category
=
"
RWTHVR
Cluster"
,
meta
=
(
DeprecatedFunction
))
static
USceneComponent
*
GetNamedClusterComponent
(
const
ENamedClusterComponent
&
Component
);
static
USceneComponent
*
GetNamedClusterComponent
(
const
ENamedClusterComponent
&
Component
);
};
};
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