diff --git a/Content/BP_CaveSetup.uasset b/Content/BP_CaveSetup.uasset index dcc2424cf9b993c35075299a311775b623772f84..631e552db76074c7b8b8691e17867b4a889c7994 100644 Binary files a/Content/BP_CaveSetup.uasset and b/Content/BP_CaveSetup.uasset differ diff --git a/Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h b/Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h index cf2ad5a9a18b02a96d6747af552aa6b20b1b58c9..cfd6f305139838e9d0c8467a7f511f55e7e78dcf 100644 --- a/Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h +++ b/Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h @@ -38,32 +38,33 @@ class RWTHVRCLUSTER_API URWTHVRClusterUtilities : public UBlueprintFunctionLibra GENERATED_BODY() public: + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster|Platform") static bool IsRoomMountedMode(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster|Platform") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster|Platform") static bool IsCave(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster|Platform") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster|Platform") static bool IsRolv(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster") static bool IsPrimaryNode(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster") static bool IsSecondaryNode(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster") static FString GetNodeName(); /* Distance in meters */ - UFUNCTION(BlueprintPure, Category = "DisplayCluster") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster") static float GetEyeDistance(); - UFUNCTION(BlueprintPure, Category = "DisplayCluster") + UFUNCTION(BlueprintPure, Category = "RWTHVRCluster") static EDisplayClusterEyeStereoOffset GetNodeEyeType(); - //Get Component of Display Cluster by it's name, which is specified in the nDisplay config + // Get Component of Display Cluster by it's name, which is specified in the nDisplay config UE_DEPRECATED(5.4, "GetClusterComponent has been removed because it is obsolete.") - UFUNCTION(BlueprintPure, BlueprintCallable, Category = "DisplayCluster", meta = (DeprecatedFunction)) + UFUNCTION(BlueprintPure, BlueprintCallable, Category = "RWTHVRCluster", meta = (DeprecatedFunction)) static USceneComponent* GetClusterComponent(const FString& Name); UE_DEPRECATED(5.4, "GetNamedClusterComponent has been removed because it is obsolete.") - UFUNCTION(BlueprintPure, BlueprintCallable, Category = "DisplayCluster", meta = (DeprecatedFunction)) + UFUNCTION(BlueprintPure, BlueprintCallable, Category = "RWTHVRCluster", meta = (DeprecatedFunction)) static USceneComponent* GetNamedClusterComponent(const ENamedClusterComponent& Component); };