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David Gilbert authored
This requires the removal of directly accessing the VRPawn in the CaveOverlay as well as splitting up the Utilities in Cluster and Toolkit specific ones. CaveOverlay now also has implicitly more support for multiple MotionControllers, but needs to be tested.
David Gilbert authoredThis requires the removal of directly accessing the VRPawn in the CaveOverlay as well as splitting up the Utilities in Cluster and Toolkit specific ones. CaveOverlay now also has implicitly more support for multiple MotionControllers, but needs to be tested.