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CAVEOverlaySettings.h
CAVEOverlaySettings.h 815 B
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "CAVEOverlaySettings.generated.h"
UENUM(BlueprintType)
enum DefaultActivationType
{
DefaultActivationType_OFF UMETA(DisplayName = "Off by default"),
DefaultActivationType_ON UMETA(DisplayName = "On by default")
};
UCLASS(config = Game, defaultconfig, meta = (DisplayName = "CAVE Overlay"))
class RWTHVRCLUSTER_API UCAVEOverlaySettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Default Activation Type"))
TEnumAsByte<DefaultActivationType> DefaultActivationType = DefaultActivationType_ON;
UPROPERTY(EditAnywhere, config, Category = Maps, meta = (AllowedClasses = "/Script/Engine.World"))
TArray<FSoftObjectPath> ExcludedMaps;
};