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CAVEOverlay
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Sebastian Pape authored
Fixing a null_ptr error if the used pawn was not an AVirtualRealityPawn. Refactored all variable names to more reflect unreal coding standards
Name | Last commit | Last update |
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CAVEOverlay.h | ||
CAVEOverlayController.h | ||
CAVEOverlaySettings.h | ||
DoorOverlayData.h |