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- Downloads
- Lines apparently affect navigation, started fixing that but needs more work.
- Some weird stuff going on with MIDs, hope it's fixed now. - Added bulk initialization function for many lines. Not much more performant due to navigation data buildup. - Added direct draw function for a very performant rendering that doesn't save any data. Use with caution.
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- InstancedMeshLines/Content/ExampleMap.umap 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap.umap
- InstancedMeshLines/Content/ExampleMap_BuiltData.uasset 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap_BuiltData.uasset
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Content/line.uasset 0 additions, 0 deletions...es/Plugins/InstancedMeshLineRendering/Content/line.uasset
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 90 additions, 3 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 36 additions, 2 deletions...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
- InstancedMeshLines/Source/InstancedMeshLines/Private/GPULineActor.cpp 19 additions, 7 deletions...hLines/Source/InstancedMeshLines/Private/GPULineActor.cpp
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