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- Downloads
- Fixed an issue with packaging the project due to missing #if WITH_EDITOR.
- Significantly improved performance of GPULineActor demo case by not initializing arrays to 0. - Added further scoped stats for performance review.
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- InstancedMeshLines/Content/ExampleMap.umap 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap.umap
- InstancedMeshLines/Content/ExampleMap_BuiltData.uasset 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap_BuiltData.uasset
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 17 additions, 7 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 3 additions, 0 deletions...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
- InstancedMeshLines/Source/InstancedMeshLines/Private/GPULineActor.cpp 5 additions, 3 deletions...hLines/Source/InstancedMeshLines/Private/GPULineActor.cpp
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