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- Downloads
- Added some more helper functions to reserve memory
- Switched from a map representation of the lines to an array representation - shouldn't really gain that much performance by it tho.
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- Content/DynamicLineMaterial.uasset 0 additions, 0 deletionsContent/DynamicLineMaterial.uasset
- Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 95 additions, 26 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 10 additions, 3 deletions...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
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