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GPUInstancedLineComponent.h
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David Gilbert authored
- Removed call to MarkRenderStateDirty due to crash - not sure why it crashes but seems to run again now. - Fixed wrongly committed DynamicLineMaterial.uasset which lead to all colors being white.
David Gilbert authored- Removed call to MarkRenderStateDirty due to crash - not sure why it crashes but seems to run again now. - Fixed wrongly committed DynamicLineMaterial.uasset which lead to all colors being white.