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- Downloads
- Cleaned code up a bit further.
- Removed call to MarkRenderStateDirty due to crash - not sure why it crashes but seems to run again now. - Fixed wrongly committed DynamicLineMaterial.uasset which lead to all colors being white.
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- Content/DynamicLineMaterial.uasset 0 additions, 0 deletionsContent/DynamicLineMaterial.uasset
- Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 55 additions, 67 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 4 additions, 1 deletion...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
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