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Commit 5542dd72 authored by Denys Kuznietsov's avatar Denys Kuznietsov
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Cleaned-up visibility and conditions;

parent 12748e30
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...@@ -35,7 +35,7 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp ...@@ -35,7 +35,7 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp
} }
else else
{ {
VH_ERROR("[UVHPointing::BeginPlay] No VHAnimInstance component attached"); VH_ERROR("[UVHPointing::TickComponent] No VHAnimInstance component attached");
} }
} }
else else
...@@ -54,12 +54,16 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp ...@@ -54,12 +54,16 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp
if (AngleLeftRight > 0) { if (AngleLeftRight > 0) {
VHAnimInstance->PointingUseHand = EPointingHand::HandLeft; VHAnimInstance->PointingUseHand = EPointingHand::HandLeft;
} }
else if (AngleLeftRight < 0) else
{ {
VHAnimInstance->PointingUseHand = EPointingHand::HandRight; VHAnimInstance->PointingUseHand = EPointingHand::HandRight;
} }
} }
} }
else
{
VHAnimInstance->PointingUseHand = EPointingHand::HandNone;
}
} }
......
...@@ -42,7 +42,7 @@ public: ...@@ -42,7 +42,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
FRotator SkelControl_Head = FRotator(0.0f, 0.0f, 0.0f); FRotator SkelControl_Head = FRotator(0.0f, 0.0f, 0.0f);
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
TEnumAsByte<EPointingHand> PointingUseHand = EPointingHand::HandNone; TEnumAsByte<EPointingHand> PointingUseHand = EPointingHand::HandNone;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
......
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