diff --git a/Source/CharacterPlugin/Private/VHPointing.cpp b/Source/CharacterPlugin/Private/VHPointing.cpp
index dc267cc7eec9948cc1bec54d67083efbbe3f166f..e5c523a4481b8c2b20e7262e9079b28368acb934 100644
--- a/Source/CharacterPlugin/Private/VHPointing.cpp
+++ b/Source/CharacterPlugin/Private/VHPointing.cpp
@@ -35,7 +35,7 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp
 		}
 		else
 		{
-			VH_ERROR("[UVHPointing::BeginPlay] No VHAnimInstance component attached");
+			VH_ERROR("[UVHPointing::TickComponent] No VHAnimInstance component attached");
 		}
 	}
 	else
@@ -54,12 +54,16 @@ void UVHPointing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComp
 				if (AngleLeftRight > 0) {
 					VHAnimInstance->PointingUseHand = EPointingHand::HandLeft;
 				}
-				else if (AngleLeftRight < 0)
+				else
 				{
 					VHAnimInstance->PointingUseHand = EPointingHand::HandRight;
 				}
 			}
 		}
+		else
+		{
+			VHAnimInstance->PointingUseHand = EPointingHand::HandNone;
+		}
 		
 	}
 	
diff --git a/Source/CharacterPlugin/Public/VHAnimInstance.h b/Source/CharacterPlugin/Public/VHAnimInstance.h
index f856dc7a6cc7fa6e0f807615bd3a9dda96ec97a3..6ca57d6906b27b951170199fb6536a1788b2cc62 100644
--- a/Source/CharacterPlugin/Public/VHAnimInstance.h
+++ b/Source/CharacterPlugin/Public/VHAnimInstance.h
@@ -42,7 +42,7 @@ public:
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
     FRotator SkelControl_Head = FRotator(0.0f, 0.0f, 0.0f);
 
-    UPROPERTY(EditAnywhere, BlueprintReadWrite)
+    UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
         TEnumAsByte<EPointingHand> PointingUseHand = EPointingHand::HandNone;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite)