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Commit 5917346c authored by RZ-WIN\vr-admin's avatar RZ-WIN\vr-admin
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Fixing hud + position switching

parent d7cbf689
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...@@ -262,10 +262,10 @@ void ACalibratioOldActor::Tick(const float DeltaSeconds) ...@@ -262,10 +262,10 @@ void ACalibratioOldActor::Tick(const float DeltaSeconds)
const float Rotation = MotionSource->GetRelativeRotation().Yaw; const float Rotation = MotionSource->GetRelativeRotation().Yaw;
/* First run, place mesh */ /* First run, place mesh */
if (CurrentCalibrationRuns == 0) /*if (CurrentCalibrationRuns == 0)
{ {
Mesh->SetRelativeLocation(MotionSource->GetRelativeLocation()); Mesh->SetRelativeLocation(MotionSource->GetRelativeLocation());
} }*/
/* More calibration runs to go */ /* More calibration runs to go */
if (CurrentCalibrationRuns < MaxCalibrationRuns) if (CurrentCalibrationRuns < MaxCalibrationRuns)
{ {
......
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