diff --git a/Content/CalibratioHud.uasset b/Content/CalibratioHud.uasset index 86f5e33afb1144a7b7c07699bac3008ca957cf94..512153435d612cae16e8de37495f7806891e69fd 100644 Binary files a/Content/CalibratioHud.uasset and b/Content/CalibratioHud.uasset differ diff --git a/Source/Calibratio/Private/CalibratioOldActor.cpp b/Source/Calibratio/Private/CalibratioOldActor.cpp index 214ccbcf9a9a6aae75dbc245c9c06494e80f7a5d..3224d83ea4b5e6ebe9c8f18da952fab6a315e257 100644 --- a/Source/Calibratio/Private/CalibratioOldActor.cpp +++ b/Source/Calibratio/Private/CalibratioOldActor.cpp @@ -20,7 +20,7 @@ ACalibratioOldActor::ACalibratioOldActor() FCalibratioModule::LoadAsset("StaticMesh'/Calibratio/Cylinder'", CylinderMesh); FCalibratioModule::LoadAsset("Material'/Calibratio/CalibratioMaterial'", BaseMaterial); -/* LiveLink Data Source */ + /* LiveLink Data Source */ MotionSource = CreateDefaultSubobject<UMotionControllerComponent>("MotionSource"); MotionSource->SetTrackingMotionSource(MotionSourceName); SetRootComponent(MotionSource); @@ -262,10 +262,10 @@ void ACalibratioOldActor::Tick(const float DeltaSeconds) const float Rotation = MotionSource->GetRelativeRotation().Yaw; /* First run, place mesh */ - if (CurrentCalibrationRuns == 0) + /*if (CurrentCalibrationRuns == 0) { Mesh->SetRelativeLocation(MotionSource->GetRelativeLocation()); - } + }*/ /* More calibration runs to go */ if (CurrentCalibrationRuns < MaxCalibrationRuns) {