diff --git a/Content/CalibratioHud.uasset b/Content/CalibratioHud.uasset
index 86f5e33afb1144a7b7c07699bac3008ca957cf94..512153435d612cae16e8de37495f7806891e69fd 100644
Binary files a/Content/CalibratioHud.uasset and b/Content/CalibratioHud.uasset differ
diff --git a/Source/Calibratio/Private/CalibratioOldActor.cpp b/Source/Calibratio/Private/CalibratioOldActor.cpp
index 214ccbcf9a9a6aae75dbc245c9c06494e80f7a5d..3224d83ea4b5e6ebe9c8f18da952fab6a315e257 100644
--- a/Source/Calibratio/Private/CalibratioOldActor.cpp
+++ b/Source/Calibratio/Private/CalibratioOldActor.cpp
@@ -20,7 +20,7 @@ ACalibratioOldActor::ACalibratioOldActor()
 	FCalibratioModule::LoadAsset("StaticMesh'/Calibratio/Cylinder'", CylinderMesh);
 	FCalibratioModule::LoadAsset("Material'/Calibratio/CalibratioMaterial'", BaseMaterial);
 
-/* LiveLink Data Source */
+	/* LiveLink Data Source */
 	MotionSource = CreateDefaultSubobject<UMotionControllerComponent>("MotionSource");
 	MotionSource->SetTrackingMotionSource(MotionSourceName);
 	SetRootComponent(MotionSource);
@@ -262,10 +262,10 @@ void ACalibratioOldActor::Tick(const float DeltaSeconds)
 	const float Rotation = MotionSource->GetRelativeRotation().Yaw;
 
 	/* First run, place mesh */
-	if (CurrentCalibrationRuns == 0)
+	/*if (CurrentCalibrationRuns == 0)
 	{
 		Mesh->SetRelativeLocation(MotionSource->GetRelativeLocation());
-	}
+	}*/
 	/* More calibration runs to go */
 	if (CurrentCalibrationRuns < MaxCalibrationRuns)
 	{