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Commit 6850ac82 authored by Sebastian Pape's avatar Sebastian Pape
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Remapping Button Order

parent 39eed323
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2 merge requests!4Develop,!3Feature/rename buttons
...@@ -45,13 +45,16 @@ void FDisplayClusterInputDevice::PreInit() ...@@ -45,13 +45,16 @@ void FDisplayClusterInputDevice::PreInit()
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button0, LOCTEXT("nDisplayButton0", "nDisplay Button 0"), EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button0, LOCTEXT("nDisplayButton0", "nDisplay Button 0"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button1, LOCTEXT("nDisplayButton1", "nDisplay Button 1"),
// Buttons are turned around here for convenience to be mapped 1-4 from left to right on the flystick
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button4, LOCTEXT("nDisplayButton1", "nDisplay Button 1"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button2, LOCTEXT("nDisplayButton2", "nDisplay Button 2"), EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button3, LOCTEXT("nDisplayButton2", "nDisplay Button 2"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button3, LOCTEXT("nDisplayButton3", "nDisplay Button 3"), EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button2, LOCTEXT("nDisplayButton3", "nDisplay Button 3"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button4, LOCTEXT("nDisplayButton4", "nDisplay Button 4"), EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button1, LOCTEXT("nDisplayButton4", "nDisplay Button 4"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button5, LOCTEXT("nDisplayButton5", "nDisplay Button 5"), EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button5, LOCTEXT("nDisplayButton5", "nDisplay Button 5"),
FKeyDetails::GamepadKey, "DisplayCluster")); FKeyDetails::GamepadKey, "DisplayCluster"));
......
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