Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
nDisplay
Manage
Activity
Members
Labels
Plan
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Environments
Terraform modules
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
This is an archived project. Repository and other project resources are read-only.
Show more breadcrumbs
LuFG VR VIS
VR-Group
Unreal-Development
nDisplay
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
c5177fe631ed4f8e6e15c51f3f9e4bbc2c7c1df6
Select Git revision
Branches
2
develop
master
default
protected
Tags
3
1.3.0
1.1.0
1.0.0
5 results
Begin with the selected commit
Created with Raphaël 2.2.0
4
Feb
2
Jan
20
Dec
19
17
13
12
10
15
Nov
14
Merge branch 'develop'
master
master
The eye choice during mono rendering mode is less hacky, and should no longer break systems other than AixCAVE.
develop
develop
Merge branch 'develop'
Upped the timeout constants.
Reverted buffer sizes to UINT16_MAX.
Attempt to fix the axes/buttons not triggering, even when DTrack2 and VRPN logs show otherwise.
Attempt incorporating changes by github.com/thodaker for adding quadbuffer stereo support on OpenGL.
remove the fix for a bug that disappeared, fixing monoscoping rendering
Merge branch 'develop'
1.3.0
1.3.0
use correct Linux link libraries for quat and vrpn
Remove problematic X11 defines
Merge branch 'develop'
1.1.0
1.1.0
Fixed linking issue due to multiple definitions of ToString and FromString.
Merge branch 'develop'
1.0.0
1.0.0
Fixed Build.cs.
Merge branch 'develop'
Added initial project.
Initial commit
Loading