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Commit c1f511c8 authored by Ali Can Demiralp's avatar Ali Can Demiralp
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Merge branch 'develop'

parents 48bcb32e 606445f9
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......@@ -92,3 +92,9 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
......@@ -2,7 +2,3 @@
ProjectID=6F40C2084FB7D1EAFCAEF3B2C978D28C
ProjectName=template
bUseBorderlessWindow=True
[/Script/UnrealEd.ProjectPackagingSettings]
+DirectoriesToAlwaysStageAsNonUFS=(Path="ExampleConfigs")
nDisplayInput @ 6c233bcc
Subproject commit f7baa02190f185ec7ab85ce7b5777ddce3e0cf9c
Subproject commit 6c233bcc483ff0dfb82ec73d201fdd2137638d31
# UnrealProjectTemplate
Unreal Engine project template catering to the common use cases at RWTH VR. Contains nDisplayExtensions, AixCAVE config files, launch scripts and more.
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Unreal Engine project template catering to the common use cases at RWTH VR. Contains nDisplayExtensions, AixCAVE config files, launch scripts and more. Place under `UnrealEngine/Templates`.
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......@@ -8,7 +8,7 @@ public class template : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "DisplayClusterExtensions", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
......
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