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template.Build.cs

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  • template.Build.cs 819 B
    // Fill out your copyright notice in the Description page of Project Settings.
    
    using UnrealBuildTool;
    
    public class template : ModuleRules
    {
    	public template(ReadOnlyTargetRules Target) : base(Target)
    	{
    		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
    	
    		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "DisplayClusterExtensions", "Engine", "InputCore" });
    
    		PrivateDependencyModuleNames.AddRange(new string[] {  });
    
    		// Uncomment if you are using Slate UI
    		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
    		
    		// Uncomment if you are using online features
    		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
    
    		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
    	}
    }