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Commit 8a52493b authored by Simon Oehrl's avatar Simon Oehrl
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Merge branch 'develop' into 'master'

Develop

See merge request VR-Group/unreal-development/unrealprojecttemplate!26
parents 9b554aa1 9bf6269b
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......@@ -7,7 +7,7 @@
#Reference the Gitlab CI website for this
include:
- project: 'vr-group/gitlab-ci-unreal-files'
- project: 'vr-group/unreal-development/unreal-ci'
ref: master
file: '/shared_scripts.yml'
......
[submodule "Plugins/nDisplayExtensions"]
path = Plugins/nDisplayExtensions
url = https://devhub.vr.rwth-aachen.de/VR-Group/ndisplayextensions.git
branch = develop-4-22
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git
[submodule "Plugins/CaveOverlay"]
path = Plugins/CaveOverlay
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-cave-overlay.git
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-cave-overlay.git
......@@ -13,8 +13,8 @@ GlobalDefaultGameMode=/Script/DisplayClusterExtensions.VirtualRealityGameMode
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
+ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/template")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/template")
+ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate")
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True
......
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=6F40C2084FB7D1EAFCAEF3B2C978D28C
ProjectName=template
ProjectName=RwthVrTemplate
bUseBorderlessWindow=True
......@@ -5,7 +5,7 @@
"Description": "",
"Modules": [
{
"Name": "template",
"Name": "RwthVrTemplate",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
......
......@@ -3,12 +3,12 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class templateTarget : TargetRules
public class RwthVrTemplateTarget : TargetRules
{
public templateTarget(TargetInfo Target) : base(Target)
public RwthVrTemplateTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "template" } );
ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } );
}
}
......@@ -2,9 +2,9 @@
using UnrealBuildTool;
public class template : ModuleRules
public class RwthVrTemplate : ModuleRules
{
public template(ReadOnlyTargetRules Target) : base(Target)
public RwthVrTemplate(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
......
#include "RwthVrTemplate.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RwthVrTemplate, "RwthVrTemplate" );
File moved
File moved
......@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
class TEMPLATE_API nothing
class RWTHVRTEMPLATE_API nothing
{
public:
nothing();
......
......@@ -3,12 +3,12 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class templateEditorTarget : TargetRules
public class RwthVrTemplateEditorTarget : TargetRules
{
public templateEditorTarget(TargetInfo Target) : base(Target)
public RwthVrTemplateEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "template" } );
ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } );
}
}
#include "template.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, template, "template" );
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