diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 7f7b4dc463966f26d45aa42b201d381d6e3d9edc..40fc531792446aa76222e7803a663cb27292095a 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -7,7 +7,7 @@ #Reference the Gitlab CI website for this include: - - project: 'vr-group/gitlab-ci-unreal-files' + - project: 'vr-group/unreal-development/unreal-ci' ref: master file: '/shared_scripts.yml' diff --git a/.gitmodules b/.gitmodules index 3d9e14a958e4c60c27691216db1d5b1c61e6222f..5be8e419afae3caebb11321c07dd0b3d4c52bd8a 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,7 +1,6 @@ [submodule "Plugins/nDisplayExtensions"] path = Plugins/nDisplayExtensions - url = https://devhub.vr.rwth-aachen.de/VR-Group/ndisplayextensions.git - branch = develop-4-22 + url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git [submodule "Plugins/CaveOverlay"] path = Plugins/CaveOverlay - url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-cave-overlay.git + url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-cave-overlay.git diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 2f99e19a6311b0a15bfe237d3aedc801a5f40128..f08de40d578660892389297159b4edb860e85fae 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -13,8 +13,8 @@ GlobalDefaultGameMode=/Script/DisplayClusterExtensions.VirtualRealityGameMode GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine -+ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/template") -+ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/template") ++ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate") [/Script/DisplayClusterEditor.DisplayClusterEditorSettings] bEnabled=True diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 72b12b0a6da7f7166e30507c12396a0f728c9eb0..8da834f97a22d68dc85912506cf72ad5d6020a27 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,4 +1,4 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=6F40C2084FB7D1EAFCAEF3B2C978D28C -ProjectName=template +ProjectName=RwthVrTemplate bUseBorderlessWindow=True diff --git a/template.uproject b/RwthVrTemplate.uproject similarity index 93% rename from template.uproject rename to RwthVrTemplate.uproject index 53d1e54ce7c1046d33c61637300c6f29515407e4..855ae9ec867b4f42178b8fa84bdf1b6d30d0e932 100644 --- a/template.uproject +++ b/RwthVrTemplate.uproject @@ -5,7 +5,7 @@ "Description": "", "Modules": [ { - "Name": "template", + "Name": "RwthVrTemplate", "Type": "Runtime", "LoadingPhase": "Default", "AdditionalDependencies": [ diff --git a/Source/RwthVrTemplate.Target.cs b/Source/RwthVrTemplate.Target.cs new file mode 100644 index 0000000000000000000000000000000000000000..7b0f96d93d759b892287330218d306584b9338f4 --- /dev/null +++ b/Source/RwthVrTemplate.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class RwthVrTemplateTarget : TargetRules +{ + public RwthVrTemplateTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + + ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } ); + } +} diff --git a/Source/template/template.Build.cs b/Source/RwthVrTemplate/RwthVrTemplate.Build.cs similarity index 87% rename from Source/template/template.Build.cs rename to Source/RwthVrTemplate/RwthVrTemplate.Build.cs index ffe8276d9d9c97f981d3dd4f8dd1059473200e04..833e3eba3bba41f0b20c747d3fc72e7f5629fd5c 100644 --- a/Source/template/template.Build.cs +++ b/Source/RwthVrTemplate/RwthVrTemplate.Build.cs @@ -2,9 +2,9 @@ using UnrealBuildTool; -public class template : ModuleRules +public class RwthVrTemplate : ModuleRules { - public template(ReadOnlyTargetRules Target) : base(Target) + public RwthVrTemplate(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; diff --git a/Source/RwthVrTemplate/RwthVrTemplate.cpp b/Source/RwthVrTemplate/RwthVrTemplate.cpp new file mode 100644 index 0000000000000000000000000000000000000000..c36c1f64b36dbe08e18664a9d6dce22e12108f78 --- /dev/null +++ b/Source/RwthVrTemplate/RwthVrTemplate.cpp @@ -0,0 +1,4 @@ +#include "RwthVrTemplate.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RwthVrTemplate, "RwthVrTemplate" ); diff --git a/Source/template/template.h b/Source/RwthVrTemplate/RwthVrTemplate.h similarity index 100% rename from Source/template/template.h rename to Source/RwthVrTemplate/RwthVrTemplate.h diff --git a/Source/template/nothing.cpp b/Source/RwthVrTemplate/nothing.cpp similarity index 100% rename from Source/template/nothing.cpp rename to Source/RwthVrTemplate/nothing.cpp diff --git a/Source/template/nothing.h b/Source/RwthVrTemplate/nothing.h similarity index 70% rename from Source/template/nothing.h rename to Source/RwthVrTemplate/nothing.h index 94bb46ccd2876b015581e475136c1c301ebdaaab..4e7b86d78acdbcc84a2b5daecf8ef2766a0a17dc 100644 --- a/Source/template/nothing.h +++ b/Source/RwthVrTemplate/nothing.h @@ -2,7 +2,7 @@ #include "CoreMinimal.h" -class TEMPLATE_API nothing +class RWTHVRTEMPLATE_API nothing { public: nothing(); diff --git a/Source/RwthVrTemplateEditor.Target.cs b/Source/RwthVrTemplateEditor.Target.cs new file mode 100644 index 0000000000000000000000000000000000000000..8528bcb8886c56f907f3eadacd0da6b569b82298 --- /dev/null +++ b/Source/RwthVrTemplateEditor.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class RwthVrTemplateEditorTarget : TargetRules +{ + public RwthVrTemplateEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + + ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } ); + } +} diff --git a/Source/template.Target.cs b/Source/template.Target.cs deleted file mode 100644 index c86e05d30c3f395eee54a7a8ba79dd8ea8ec0df1..0000000000000000000000000000000000000000 --- a/Source/template.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class templateTarget : TargetRules -{ - public templateTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Game; - - ExtraModuleNames.AddRange( new string[] { "template" } ); - } -} diff --git a/Source/template/template.cpp b/Source/template/template.cpp deleted file mode 100644 index cd63fb06f09e036972d4048b824a956cfbf4828c..0000000000000000000000000000000000000000 --- a/Source/template/template.cpp +++ /dev/null @@ -1,4 +0,0 @@ -#include "template.h" -#include "Modules/ModuleManager.h" - -IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, template, "template" ); diff --git a/Source/templateEditor.Target.cs b/Source/templateEditor.Target.cs deleted file mode 100644 index 0ef678778a8098a42cfc78ff5dd4625ee0ca4953..0000000000000000000000000000000000000000 --- a/Source/templateEditor.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class templateEditorTarget : TargetRules -{ - public templateEditorTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Editor; - - ExtraModuleNames.AddRange( new string[] { "template" } ); - } -}