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Commit 75ded337 authored by Jonathan Ehret's avatar Jonathan Ehret
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add new project

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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Configuration files generated by the Editor
Saved/*
!Saved/AutoScreenshot.png
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
LocalDerivedDataCache/*
\ No newline at end of file
#-------------------------------------------------------------------------------
# Copyright (c) 2019 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
#The include file can be change to either be removed or reference a specific commit.
#Reference the Gitlab CI website for this
include:
- project: 'vr-group/unreal-development/unreal-ci'
ref: master
file: '/shared_scripts.yml'
#In this file you are able to configure your pipeline.
#If you want to use the standard pipeline with all steps and deployment mechanisms, you are set-up correctly now.
#If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
#or remove the "extends" and write your own scripts
#
#If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
#can take some time.
#
#If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
#for adding EXTRA_ARGS to the building process
stages:
- build
- deploy
Build_Windows:
only: ['web', 'schedules']
extends: .Build_Windows_
tags:
- windows
- unreal-4.26
variables:
CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
Build_CentOS:
only: ['web', 'schedules']
extends: .Build_CentOS_
tags:
- centos
- unreal-4.26
variables:
CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
Deploy_CAVE:
only: ['web', 'schedules']
extends: .Deploy_CAVE_
dependencies:
- Build_CentOS
Deploy_Windows:
only: ['web', 'schedules']
extends: .Deploy_VRDev_
dependencies:
- Build_Windows
\ No newline at end of file
[submodule "setup"]
path = setup
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-project-setup-script.git
branch = master
[submodule "Plugins/rwth-vr-toolkit"]
path = Plugins/rwth-vr-toolkit
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/rwth-vr-toolkit.git
branch = 4.26
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Main.Main
GameDefaultMap=/Game/Maps/Main.Main
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.SceneRenderTargetResizeMethod=2
vr.AllowMotionBlurInVR=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
+TargetedRHIs=PCD3D_SM5
-TargetedRHIs=PCD3D_SM4
-TargetedRHIs=GLSL_430
-TargetedRHIs=GLSL_150
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="RwthVrTemplate",NewGameName="/Script/WalkingTest")
+ActiveGameNameRedirects=(OldGameName="/Script/RwthVrTemplate",NewGameName="/Script/WalkingTest")
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=44416E514B01D0639097FD978E2B9E34
ProjectName=WalkingTest
bUseBorderlessWindow=True
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton0)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton1)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Menu_Click)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Menu_Click)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_A_Click)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_A_Click)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton2)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_B_Click)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_B_Click)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton3)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trackpad_Up)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Thumbstick_Click)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton4)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trackpad_Right)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trackpad_Up)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton5)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trackpad_Down)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trackpad_Down)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="MoveUp",Scale=1.000000,Key=E)
+AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="LookUpRate",Scale=-1.000000,Key=Up)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="MoveUp",Scale=-1.000000,Key=Q)
+AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right)
+AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Down)
+AxisMappings=(AxisName="LookUpRate",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_Y)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_Y)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Right_Trackpad_X)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Right_Trackpad_Y)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Right_Thumbstick_Y)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=nDisplayAnalog1)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=nDisplayAnalog0)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Insert
[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
[AntiAliasingQuality@1]
r.PostProcessAAQuality=2
[AntiAliasingQuality@2]
r.PostProcessAAQuality=3
[AntiAliasingQuality@3]
r.PostProcessAAQuality=3
;-----------------------------------------------------------------------------------------------------------------
[PostProcessQuality@0]
r.MotionBlurQuality=0
r.AmbientOcclusionLevels=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=1
r.FastBlurThreshold=0
[PostProcessQuality@1]
r.MotionBlurQuality=0
r.AmbientOcclusionLevels=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=1
r.FastBlurThreshold=0
[PostProcessQuality@2]
r.MotionBlurQuality=0
r.AmbientOcclusionLevels=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=1
r.FastBlurThreshold=0
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.AmbientOcclusionLevels=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=1
r.FastBlurThreshold=0
;-----------------------------------------------------------------------------------------------------------------
[TextureQuality@0]
r.MaxAnisotropy=0
[TextureQuality@1]
r.MaxAnisotropy=2
[TextureQuality@2]
r.MaxAnisotropy=4
[TextureQuality@3]
r.MaxAnisotropy=8
;-----------------------------------------------------------------------------------------------------------------
[EffectsQuality@0]
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.SceneColorFormat=2
r.SSR.Quality=0
[EffectsQuality@1]
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.SceneColorFormat=2
r.SSR.Quality=0
[EffectsQuality@2]
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.SceneColorFormat=2
r.SSR.Quality=0
[EffectsQuality@3]
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.SceneColorFormat=2
r.SSR.Quality=0
\ No newline at end of file
[/Script/Engine.Engine]
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient
[/Script/Engine.RendererSettings]
r.DefaultBackBufferPixelFormat = 1
\ No newline at end of file
[/Script/Engine.Engine]
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient
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