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Commit 586c9d2e authored by Jonathan Ehret's avatar Jonathan Ehret
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remove everything, before starting new example project

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*.uasset filter=lfs diff=lfs merge=lfs -text
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Configuration files generated by the Editor
Saved/*
!Saved/AutoScreenshot.png
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
LocalDerivedDataCache/*
\ No newline at end of file
#-------------------------------------------------------------------------------
# Copyright (c) 2019 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
#The include file can be change to either be removed or reference a specific commit.
#Reference the Gitlab CI website for this
include:
- project: 'vr-group/unreal-development/unreal-ci'
ref: master
file: '/shared_scripts.yml'
#In this file you are able to configure your pipeline.
#If you want to use the standard pipeline with all steps and deployment mechanisms, you are set-up correctly now.
#If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
#or remove the "extends" and write your own scripts
#
#If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
#can take some time.
#
#If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
#for adding EXTRA_ARGS to the building process
stages:
- build
- deploy
Build_Windows:
only: ['web', 'schedules']
extends: .Build_Windows_
tags:
- windows
- unreal-4.22
# variables:
# CLIENT_CONFIG: "DebugGame"
Build_CentOS:
only: ['web', 'schedules']
extends: .Build_CentOS_
tags:
- centos
- unreal-4.22
# variables:
# CLIENT_CONFIG: "DebugGame"
Deploy_CAVE:
only: ['web', 'schedules']
extends: .Deploy_CAVE_
dependencies:
- Build_CentOS
Deploy_Windows:
only: ['web', 'schedules']
extends: .Deploy_VRDev_
dependencies:
- Build_Windows
\ No newline at end of file
[submodule "setup"]
path = setup
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-project-setup-script.git
branch = master
[submodule "Plugins/unrealplugins"]
path = Plugins/unrealplugins
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealplugins.git
branch = master
[submodule "Plugins/unreal-cave-overlay"]
path = Plugins/unreal-cave-overlay
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-cave-overlay.git
branch = develop
[submodule "Plugins/ndisplayextensions"]
path = Plugins/ndisplayextensions
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git
branch = develop
[submodule "Plugins/NDisplayLaunchButton"]
path = Plugins/NDisplayLaunchButton
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/NDisplayLaunchButton.git
branch = develop
[submodule "Plugins/universallogging"]
path = Plugins/universallogging
url = https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/universallogging.git
branch = develop
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Main.Main
GameDefaultMap=/Game/Maps/Main.Main
GlobalDefaultGameMode=/Script/DisplayClusterExtensions.VirtualRealityGameMode
[/Script/Engine.Engine]
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
+ActiveGameNameRedirects=(OldGameName="RwthVrTemplate",NewGameName="/Script/WalkingTestProject")
+ActiveGameNameRedirects=(OldGameName="/Script/RwthVrTemplate",NewGameName="/Script/WalkingTestProject")
+ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/WalkingTestProject")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/WalkingTestProject")
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
-TargetedRHIs=PCD3D_SM5
-TargetedRHIs=PCD3D_SM4
+TargetedRHIs=PCD3D_SM5
+TargetedRHIs=PCD3D_SM4
+TargetedRHIs=GLSL_430
+TargetedRHIs=GLSL_150
MinimumOSVersion=MSOS_Vista
AudioDevice=
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=0C70E4A44A802F08F86E3C9F1C0A7CC5
ProjectName=WalkingTestProject
bUseBorderlessWindow=True
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bDefaultViewportMouseLock=False
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton0)
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Trigger)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton1)
+ActionMappings=(ActionName="Action1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton1)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton2)
+ActionMappings=(ActionName="Action2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton2)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton3)
+ActionMappings=(ActionName="Action3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton3)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton4)
+ActionMappings=(ActionName="Action4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton4)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=nDisplayButton5)
+ActionMappings=(ActionName="Action5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Grip1)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=nDisplayAnalog1)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=MotionController_Right_Thumbstick_Y)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=nDisplayAnalog0)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MotionController_Right_Thumbstick_X)
+AxisMappings=(AxisName="MoveUp",Scale=1.000000,Key=E)
+AxisMappings=(AxisName="MoveUp",Scale=-1.000000,Key=Q)
+AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right)
+AxisMappings=(AxisName="LookUpRate",Scale=-1.000000,Key=Up)
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Down)
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Insert
File deleted
#####################################################################
# nDisplay config file
#
# This file demonstrates how to configure for the AixCAVE.
#####################################################################
[cluster_node] id=node_main addr=10.0.1.29 screen=screen_main viewport=vp_1000 port_cs=41001 port_ss=41002 master=true sound=true
[screen] id=screen_main loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.433333,Y=0.270833" parent=display_main
[viewport] id=vp_1000 x=0 y=0 width=1600 height=1000 flip_h=False flip_v=False
[camera] id=camera_dynamic loc="X=0,Y=0,Z=0" parent=shutter_glasses
[scene_node] id=cave_origin loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0"
[scene_node] id=cave_center loc="X=0,Y=0,Z=1.65" rot="P=0,Y=0,R=0" parent=cave_origin
[scene_node] id=flystick loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" parent=cave_origin
[scene_node] id=shutter_glasses loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" parent=cave_origin
[scene_node] id=display_main loc="X=0.4,Y=0,Z=0" rot="P=0,Y=0,R=0" parent=shutter_glasses
[stereo] eye_swap=True eye_dist=0.064
[general] swap_sync_policy=2
\ No newline at end of file
Subproject commit 761f3f104457d0962dd2485edae834fecf2d925e
ndisplayextensions @ 489a5013
Subproject commit 489a50133ae01fe8b67595260a8cd8b3607a5896
universallogging @ 631c9165
Subproject commit 631c9165a6db7d6f183f0fb6fc31cf6bd2430223
unreal-cave-overlay @ 35f14cfd
Subproject commit 35f14cfde873cf02a4a39db4f35b8dd9a51e3db0
unrealplugins @ 9a387c8b
Subproject commit 9a387c8b440c2ee2e7b85b9310ab5195dc3c7f19
Saved/AutoScreenshot.png

44 KiB

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class WalkingTestProjectTarget : TargetRules
{
public WalkingTestProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "WalkingTestProject" } );
}
}
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class WalkingTestProject : ModuleRules
{
public WalkingTestProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "DisplayCluster", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
#include "WalkingTestProject.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, WalkingTestProject, "WalkingTestProject" );
#pragma once
#include "CoreMinimal.h"
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