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Commit 6b894217 authored by Jan Müller's avatar Jan Müller
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add '__glewTextureSubImage1D' and '__glewTextureStorage1D' to opengl_mock

#470
parent 48b3363a
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1 merge request!151Feature/#470 create a color lookup table
...@@ -61,8 +61,9 @@ functions_to_mock =['glClear', 'glEnable', 'glClearColor', 'glCreateProgram', 'g ...@@ -61,8 +61,9 @@ functions_to_mock =['glClear', 'glEnable', 'glClearColor', 'glCreateProgram', 'g
'__glewUnmapNamedBuffer', '__glewInvalidateBufferData', '__glewInvalidateBufferSubData', '__glewDisableVertexArrayAttrib', '__glewGetVertexArrayIndexed64iv', '__glewUnmapNamedBuffer', '__glewInvalidateBufferData', '__glewInvalidateBufferSubData', '__glewDisableVertexArrayAttrib', '__glewGetVertexArrayIndexed64iv',
'__glewGetVertexArrayIndexediv', '__glewGetVertexArrayiv', '__glewVertexArrayAttribBinding', '__glewVertexArrayAttribIFormat', '__glewVertexArrayAttribLFormat', '__glewGetVertexArrayIndexediv', '__glewGetVertexArrayiv', '__glewVertexArrayAttribBinding', '__glewVertexArrayAttribIFormat', '__glewVertexArrayAttribLFormat',
'__glewVertexArrayBindingDivisor', '__glewDeleteVertexArrays', 'glBindTexture', 'glDeleteTextures', '__glewCreateTextures', '__glewNamedFramebufferTexture', '__glewVertexArrayBindingDivisor', '__glewDeleteVertexArrays', 'glBindTexture', 'glDeleteTextures', '__glewCreateTextures', '__glewNamedFramebufferTexture',
'__glewTextureStorage2D', '__glewBindFramebuffer', 'glIsTexture', '__glewGetTextureHandleARB', '__glewGenerateTextureMipmap', '__glewTextureParameteri', '__glewTextureSubImage2D', '__glewTextureStorage2D', '__glewBindFramebuffer', 'glIsTexture', '__glewGetTextureHandleARB', '__glewGenerateTextureMipmap', '__glewTextureParameteri', '__glewTextureSubImage1D', '__glewTextureStorage1D',
'__glewBindBufferBase', '__glewBindBuffer', '__glewBindBufferRange', '__glewCreateShaderProgramv', 'glDepthRange', '__glewDepthRangef', '__glewDepthRangeIndexed', '__glewViewportIndexedf', 'glPolygonMode'] '__glewTextureSubImage2D', '__glewBindBufferBase', '__glewBindBuffer', '__glewBindBufferRange', '__glewCreateShaderProgramv', 'glDepthRange', '__glewDepthRangef', '__glewDepthRangeIndexed',
'__glewViewportIndexedf', 'glPolygonMode']
#allow calls you want to provide and not be auto generated #allow calls you want to provide and not be auto generated
allow_calls_provided = ['ALLOW_CALL(open_gl_mock, glewInit()).RETURN(GLEW_OK);', allow_calls_provided = ['ALLOW_CALL(open_gl_mock, glewInit()).RETURN(GLEW_OK);',
......
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