From 6b89421791c3ee5a7c1c7ea677e1d26993f10d35 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jan=20M=C3=BCller?= <j.mueller@vr.rwth-aachen.de>
Date: Wed, 25 Jul 2018 14:47:03 +0200
Subject: [PATCH] add '__glewTextureSubImage1D' and '__glewTextureStorage1D' to
 opengl_mock

#470
---
 tests/src/mocks/generation/Create_openGL_mock.py | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/tests/src/mocks/generation/Create_openGL_mock.py b/tests/src/mocks/generation/Create_openGL_mock.py
index d89dc8ce..5400e4f5 100644
--- a/tests/src/mocks/generation/Create_openGL_mock.py
+++ b/tests/src/mocks/generation/Create_openGL_mock.py
@@ -61,8 +61,9 @@ functions_to_mock =['glClear', 'glEnable', 'glClearColor', 'glCreateProgram', 'g
                     '__glewUnmapNamedBuffer', '__glewInvalidateBufferData', '__glewInvalidateBufferSubData', '__glewDisableVertexArrayAttrib', '__glewGetVertexArrayIndexed64iv',
                     '__glewGetVertexArrayIndexediv', '__glewGetVertexArrayiv', '__glewVertexArrayAttribBinding', '__glewVertexArrayAttribIFormat', '__glewVertexArrayAttribLFormat',
                     '__glewVertexArrayBindingDivisor', '__glewDeleteVertexArrays', 'glBindTexture', 'glDeleteTextures', '__glewCreateTextures', '__glewNamedFramebufferTexture',
-                    '__glewTextureStorage2D', '__glewBindFramebuffer', 'glIsTexture', '__glewGetTextureHandleARB', '__glewGenerateTextureMipmap', '__glewTextureParameteri', '__glewTextureSubImage2D',
-                    '__glewBindBufferBase', '__glewBindBuffer', '__glewBindBufferRange', '__glewCreateShaderProgramv', 'glDepthRange', '__glewDepthRangef', '__glewDepthRangeIndexed', '__glewViewportIndexedf', 'glPolygonMode']
+                    '__glewTextureStorage2D', '__glewBindFramebuffer', 'glIsTexture', '__glewGetTextureHandleARB', '__glewGenerateTextureMipmap', '__glewTextureParameteri', '__glewTextureSubImage1D', '__glewTextureStorage1D', 
+                    '__glewTextureSubImage2D', '__glewBindBufferBase', '__glewBindBuffer', '__glewBindBufferRange', '__glewCreateShaderProgramv', 'glDepthRange', '__glewDepthRangef', '__glewDepthRangeIndexed', 
+                    '__glewViewportIndexedf', 'glPolygonMode']
 
 #allow calls you want to provide and not be auto generated
 allow_calls_provided = ['ALLOW_CALL(open_gl_mock, glewInit()).RETURN(GLEW_OK);',
-- 
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