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streamlit_app.py

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  • UniLogBlueprintFunctionLibrary.cpp 3.11 KiB
    // Fill out your copyright notice in the Description page of Project Settings.
    
    
    #include "UniLogBlueprintFunctionLibrary.h"
    #include "IUniversalLogging.h"
    
    //#include "IUniversalLogging.h"
    
    UUniLogBlueprintFunctionLibrary::UUniLogBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer)
      : Super(ObjectInitializer) {
    }
    
    bool UUniLogBlueprintFunctionLibrary::IsAvailable()
    {
      return UniLog.IsAvailable();
    }
    
    void UUniLogBlueprintFunctionLibrary::Log(const FString Text, const FString Stream, const bool bOmit_Newline)
    {
      UniLog.Log(Text, Stream, bOmit_Newline);
    }
    
    FString UUniLogBlueprintFunctionLibrary::GetSessionIdentifier()
    {
      return UniLog.GetSessionIdentifier();
    }
    
    void UUniLogBlueprintFunctionLibrary::NewLogStream(const FString StreamName, const FString Filepath,
                                                       const FString Filename, FString Prefix, bool bPer_Session, bool bOnScreen/* = false*/,
                                                       FColor OnScreenColor/* = FColor(0, 0, 255, 0)*/,
                                                       FColor OnScreenBackgroundColor, float OnScreenSize,
                                                       float OnScreenDuration,
                                                       bool bLogToDefaultLog, bool bLogOnMaster/* = true*/,
                                                       bool bLogOnSlaves/* = false*/,
                                                       bool bLogOnScreenOnMaster/* = true*/,
                                                       bool bLogOnScreenOnSlaves/* = false*/)
    {
      auto LogStream = UniLog.NewLogStream(StreamName, Filepath, Filename, bPer_Session, bLogOnMaster, bLogOnSlaves);
      LogStream->SetPrefix(Prefix);
      LogStream->SetOnScreen(bOnScreen);
      LogStream->SetOnScreenColor(OnScreenColor);
      LogStream->SetOnScreenBackgroundColor(OnScreenBackgroundColor);
      LogStream->SetOnScreenSize(OnScreenSize);
      LogStream->SetOnScreenDuration(OnScreenDuration);
      LogStream->SetLogToDefaultLog(bLogToDefaultLog);
      LogStream->SetLogOnScreenOnMaster(bLogOnScreenOnMaster);
      LogStream->SetLogOnScreenOnSlaves(bLogOnScreenOnSlaves);
    }
    
    void UUniLogBlueprintFunctionLibrary::ModifyLogStream(const FString StreamName, bool bOnScreen, FColor OnScreenColor,
                                                          FColor OnScreenBackgroundColor,
                                                          float OnScreenSize, float OnScreenDuration, bool bLogToDefaultLog, bool bLogOnScreenOnMaster/* = true*/,
                                                          bool bLogOnScreenOnSlaves/* = false*/)
    {
      auto LogStream = UniLog.GetLogStream(StreamName);
      LogStream->SetOnScreen(bOnScreen);
      LogStream->SetOnScreenColor(OnScreenColor);
      LogStream->SetOnScreenBackgroundColor(OnScreenBackgroundColor);
      LogStream->SetOnScreenSize(OnScreenSize);
      LogStream->SetOnScreenDuration(OnScreenDuration);
      LogStream->SetLogToDefaultLog(bLogToDefaultLog);
      LogStream->SetLogOnScreenOnMaster(bLogOnScreenOnMaster);
      LogStream->SetLogOnScreenOnSlaves(bLogOnScreenOnSlaves);
    }
    
    void UUniLogBlueprintFunctionLibrary::CloseLogStream(const FString StreamName)
    {
      UniLog.CloseLogStream(StreamName);
    }