// Fill out your copyright notice in the Description page of Project Settings. #include "UniLogBlueprintFunctionLibrary.h" #include "IUniversalLogging.h" //#include "IUniversalLogging.h" UUniLogBlueprintFunctionLibrary::UUniLogBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UUniLogBlueprintFunctionLibrary::IsAvailable() { return UniLog.IsAvailable(); } void UUniLogBlueprintFunctionLibrary::Log(const FString Text, const FString Stream, const bool bOmit_Newline) { UniLog.Log(Text, Stream, bOmit_Newline); } FString UUniLogBlueprintFunctionLibrary::GetSessionIdentifier() { return UniLog.GetSessionIdentifier(); } void UUniLogBlueprintFunctionLibrary::NewLogStream(const FString StreamName, const FString Filepath, const FString Filename, FString Prefix, bool bPer_Session, bool bOnScreen/* = false*/, FColor OnScreenColor/* = FColor(0, 0, 255, 0)*/, FColor OnScreenBackgroundColor, float OnScreenSize, float OnScreenDuration, bool bLogToDefaultLog, bool bLogOnMaster/* = true*/, bool bLogOnSlaves/* = false*/, bool bLogOnScreenOnMaster/* = true*/, bool bLogOnScreenOnSlaves/* = false*/) { auto LogStream = UniLog.NewLogStream(StreamName, Filepath, Filename, bPer_Session, bLogOnMaster, bLogOnSlaves); LogStream->SetPrefix(Prefix); LogStream->SetOnScreen(bOnScreen); LogStream->SetOnScreenColor(OnScreenColor); LogStream->SetOnScreenBackgroundColor(OnScreenBackgroundColor); LogStream->SetOnScreenSize(OnScreenSize); LogStream->SetOnScreenDuration(OnScreenDuration); LogStream->SetLogToDefaultLog(bLogToDefaultLog); LogStream->SetLogOnScreenOnMaster(bLogOnScreenOnMaster); LogStream->SetLogOnScreenOnSlaves(bLogOnScreenOnSlaves); } void UUniLogBlueprintFunctionLibrary::ModifyLogStream(const FString StreamName, bool bOnScreen, FColor OnScreenColor, FColor OnScreenBackgroundColor, float OnScreenSize, float OnScreenDuration, bool bLogToDefaultLog, bool bLogOnScreenOnMaster/* = true*/, bool bLogOnScreenOnSlaves/* = false*/) { auto LogStream = UniLog.GetLogStream(StreamName); LogStream->SetOnScreen(bOnScreen); LogStream->SetOnScreenColor(OnScreenColor); LogStream->SetOnScreenBackgroundColor(OnScreenBackgroundColor); LogStream->SetOnScreenSize(OnScreenSize); LogStream->SetOnScreenDuration(OnScreenDuration); LogStream->SetLogToDefaultLog(bLogToDefaultLog); LogStream->SetLogOnScreenOnMaster(bLogOnScreenOnMaster); LogStream->SetLogOnScreenOnSlaves(bLogOnScreenOnSlaves); } void UUniLogBlueprintFunctionLibrary::CloseLogStream(const FString StreamName) { UniLog.CloseLogStream(StreamName); }