Implement Player Class
Introduce a Player Class
- A player has a faction and money, that has to be used when training units
- A player has start and end turn functions to help setting up
- Level has a turn Queue for all players of the level and a changeTurn Function that cycles throught the players
Closes #3 (closed), #23 (closed), #31 (closed), #32 (closed)
Edited by Frederik Alexander Keens