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Implement Player Class

Introduce a Player Class

  • A player has a faction and money, that has to be used when training units
  • A player has start and end turn functions to help setting up
  • Level has a turn Queue for all players of the level and a changeTurn Function that cycles throught the players

Closes #3 (closed), #23 (closed), #31 (closed), #32 (closed)

Edited by Frederik Alexander Keens

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