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Commit 841af8d8 authored by TheUltimateOptimist's avatar TheUltimateOptimist
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added myself to README and author tags in src/game

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......@@ -168,3 +168,32 @@ Nils Jonathan Friedrich Eckardt:
- TileButton.cpp/hpp
- TileSelector.cpp/hpp
- TopBar.cpp
Jonathan Dueck (committer name TheUltimateOptimist):
Allgemein:
- Level Editor
- Level Laden und Speichern
- Level Dateiformat
- LevelEditor Dokumentation (in documentation ordner)
Spezifisch:
- src/editor/EventHandler.cpp/hpp
- src/editor/LevelNameEdit.cpp/hpp
- src/editor/LevelScene.hpp/cpp
alles ausser setTile, onTileClicked, placeAdvancedTiles, onAdvancedPlacementToggled,
onSymmetryToggled, placeCliff, placeRoad, calcDir, isntIdentical
Die genannten Funktionen hat Nils implementiert um Kacheln automatisch setzen (advanced placement) und symmetrisches placement zu realisieren.
- src/editor/LevelView.cpp/hpp
- src/editor/main.cpp
- src/editor/MainWindow.cpp/hpp Nils und ich beide
- src/editor/SaveButton.cpp/hpp
- src/editor/SpriteProvider.cpp/hpp
- src/editor/Tile.cpp/hpp
- src/editor/TopBar.cpp/hpp gemeinsam mit Nils
- src/editor/ZoomInButton.cpp/hpp
- src/editor/ZoomOutButton.cpp/hpp
- src/editor/ZoomInfo.cpp/hpp
- src/editor/ZoomOutButton.cpp/hpp
- in src/game/main.cpp auch noch getLevelFilePath und ersten block in main methode
- in src/game/level/Level.cpp im Konstruktor das Laden des Levels
......@@ -7,6 +7,7 @@
* @author Lorenz Diel
* @author David Maul
* @author David Hermann
* @author Jonathan Dueck
*/
#include "Level.hpp"
......
......@@ -3,6 +3,7 @@
*
* @author Frederik Keens
* @author David Maul
* @author Jonathan Dueck
*/
#include "core/Engine.hpp"
......
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