diff --git a/README.md b/README.md index a9c00b7361200569dcbec812fda33178783231cc..d103a17c69edbfb1e51917c0418e97e632c9df91 100644 --- a/README.md +++ b/README.md @@ -168,3 +168,32 @@ Nils Jonathan Friedrich Eckardt: - TileButton.cpp/hpp - TileSelector.cpp/hpp - TopBar.cpp + +Jonathan Dueck (committer name TheUltimateOptimist): + +Allgemein: +- Level Editor +- Level Laden und Speichern +- Level Dateiformat +- LevelEditor Dokumentation (in documentation ordner) + +Spezifisch: +- src/editor/EventHandler.cpp/hpp +- src/editor/LevelNameEdit.cpp/hpp +- src/editor/LevelScene.hpp/cpp + alles ausser setTile, onTileClicked, placeAdvancedTiles, onAdvancedPlacementToggled, + onSymmetryToggled, placeCliff, placeRoad, calcDir, isntIdentical + Die genannten Funktionen hat Nils implementiert um Kacheln automatisch setzen (advanced placement) und symmetrisches placement zu realisieren. +- src/editor/LevelView.cpp/hpp +- src/editor/main.cpp +- src/editor/MainWindow.cpp/hpp Nils und ich beide +- src/editor/SaveButton.cpp/hpp +- src/editor/SpriteProvider.cpp/hpp +- src/editor/Tile.cpp/hpp +- src/editor/TopBar.cpp/hpp gemeinsam mit Nils +- src/editor/ZoomInButton.cpp/hpp +- src/editor/ZoomOutButton.cpp/hpp +- src/editor/ZoomInfo.cpp/hpp +- src/editor/ZoomOutButton.cpp/hpp +- in src/game/main.cpp auch noch getLevelFilePath und ersten block in main methode +- in src/game/level/Level.cpp im Konstruktor das Laden des Levels diff --git a/src/game/level/Level.cpp b/src/game/level/Level.cpp index 99728574c80ff8ee85e8883c5d050df5c302f6b4..e80ba5213d6c1e731307ca985fe37219dcfb0579 100644 --- a/src/game/level/Level.cpp +++ b/src/game/level/Level.cpp @@ -7,6 +7,7 @@ * @author Lorenz Diel * @author David Maul * @author David Hermann + * @author Jonathan Dueck */ #include "Level.hpp" diff --git a/src/game/main.cpp b/src/game/main.cpp index b78c653f3f4a9d558242384b55ecaba15e164a6c..485ee196ed75b98759267a8200b4fbbc6cfe16b5 100644 --- a/src/game/main.cpp +++ b/src/game/main.cpp @@ -3,6 +3,7 @@ * * @author Frederik Keens * @author David Maul + * @author Jonathan Dueck */ #include "core/Engine.hpp"