diff --git a/README.md b/README.md
index a9c00b7361200569dcbec812fda33178783231cc..d103a17c69edbfb1e51917c0418e97e632c9df91 100644
--- a/README.md
+++ b/README.md
@@ -168,3 +168,32 @@ Nils Jonathan Friedrich Eckardt:
 - TileButton.cpp/hpp
 - TileSelector.cpp/hpp
 - TopBar.cpp
+
+Jonathan Dueck (committer name TheUltimateOptimist):
+
+Allgemein:  
+- Level Editor 
+- Level Laden und Speichern
+- Level Dateiformat
+- LevelEditor Dokumentation (in documentation ordner)
+
+Spezifisch:  
+- src/editor/EventHandler.cpp/hpp
+- src/editor/LevelNameEdit.cpp/hpp
+- src/editor/LevelScene.hpp/cpp 
+  alles ausser setTile, onTileClicked, placeAdvancedTiles, onAdvancedPlacementToggled,
+  onSymmetryToggled, placeCliff, placeRoad, calcDir, isntIdentical  
+  Die genannten Funktionen hat Nils implementiert um Kacheln automatisch setzen (advanced placement) und symmetrisches placement zu realisieren.
+- src/editor/LevelView.cpp/hpp
+- src/editor/main.cpp
+- src/editor/MainWindow.cpp/hpp Nils und ich beide
+- src/editor/SaveButton.cpp/hpp
+- src/editor/SpriteProvider.cpp/hpp
+- src/editor/Tile.cpp/hpp
+- src/editor/TopBar.cpp/hpp gemeinsam mit Nils
+- src/editor/ZoomInButton.cpp/hpp
+- src/editor/ZoomOutButton.cpp/hpp
+- src/editor/ZoomInfo.cpp/hpp
+- src/editor/ZoomOutButton.cpp/hpp
+- in src/game/main.cpp auch noch getLevelFilePath und ersten block in main methode
+- in src/game/level/Level.cpp im Konstruktor das Laden des Levels
diff --git a/src/game/level/Level.cpp b/src/game/level/Level.cpp
index 99728574c80ff8ee85e8883c5d050df5c302f6b4..e80ba5213d6c1e731307ca985fe37219dcfb0579 100644
--- a/src/game/level/Level.cpp
+++ b/src/game/level/Level.cpp
@@ -7,6 +7,7 @@
  * @author Lorenz Diel
  * @author David Maul
  * @author David Hermann
+ * @author Jonathan Dueck
  */
 
 #include "Level.hpp"
diff --git a/src/game/main.cpp b/src/game/main.cpp
index b78c653f3f4a9d558242384b55ecaba15e164a6c..485ee196ed75b98759267a8200b4fbbc6cfe16b5 100644
--- a/src/game/main.cpp
+++ b/src/game/main.cpp
@@ -3,6 +3,7 @@
  *
  * @author Frederik Keens
  * @author David Maul
+ * @author Jonathan Dueck
  */
 
 #include "core/Engine.hpp"