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... | @@ -56,14 +56,8 @@ The project template and the most commonly used plugins follow a naming scheme o |
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# FAQ
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# FAQ
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* What are the coding guidelines?
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* What are the coding guidelines?
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> We use the default [Unreal coding guidelines](https://docs.unrealengine.com/en-US/Programming/Development/CodingStandard/index.html). See also this presentation: [ue4_coding_guideline.pptx](uploads/6c756e1762c6db24a23765ca8dab1e5f/ue4_coding_guideline.pptx)
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> We use the default [Unreal coding guidelines](https://docs.unrealengine.com/en-US/Programming/Development/CodingStandard/index.html). See also this presentation: [ue4_coding_guideline.pptx](uploads/6c756e1762c6db24a23765ca8dab1e5f/ue4_coding_guideline.pptx)
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* I got an existing project and want to run it in the CAVE, how do I do this?
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* I got an existing project and want to run it in the CAVE, how do I do this?
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> Take a look at [Make existing projects run in the CAVE](Make-existing-projects-run-in-the-cave)
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> Clone the above mentioned required Plugins into your project. You need to use to use the GameMode defined in the RWTH VR Toolkit. Additionally, make sure copy the config files from this repository, or adjust yours accordingly.
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* My cluster events don't seem to work on my desktop. (:exclamation: see also docu on [how to use cluster events in C++](Cluster-Events-in-Cpp))
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> 1. Cluster events do not work by just clicking play in Unreal, you need to use the [nDisplay Launch Button Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/NDisplayLaunchButton).
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> 2. For some reason if you only attach a simple "Print String" to the event, only every nth event gets triggered in the desktop mode (on the cave this seems to work fine). As soon as you attach more logic to it, it seems to work just fine.
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> 3. Make sure you added the nDisplayClusterEventListener interface to the blueprint and added yourself as a listener (see: [Responding to Cluster Events in Blueprints](https://docs.unrealengine.com/en-US/Engine/Rendering/nDisplay/ClusterEvents/#respondingtoclustereventsinblueprints)).
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* My installation of the engine in the launcher or the context menu extensions are gone. How do I get them back?
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* My installation of the engine in the launcher or the context menu extensions are gone. How do I get them back?
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> Copy the file `C:\Programs(x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe` into your Engine folder in `Engine\Binaries\Win64\` and execute it. You will be asked for admin rights (ask one of the research assistents) and it will register the engine.
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> Copy the file `C:\Programs(x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe` into your Engine folder in `Engine\Binaries\Win64\` and execute it. You will be asked for admin rights (ask one of the research assistents) and it will register the engine.
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* Where do I get these super nice logos?
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* Where do I get these super nice logos?
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