When you want to upload the project to a new git repository, enter the url of the repository when you are asked, otherwise leave it blank. Make sure you use the url that appears by pressing the *clone* button in gitlab (either the ssh or https link) not the one in the url field of your browser.
When you want to upload the project to a new git repository, enter the url of the repository when you are asked, otherwise leave it blank. Make sure you use the url that appears by pressing the *clone* button in gitlab (either the ssh or https link) not the one in the url field of your browser.
6. Optionally modify the `launcher.meta` file. More info can befound [here](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-ci/-/wikis/How-to-use-the-launcher.meta-file)
6. Optionally modify the `launcher.meta` file. More info can befound [here](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-ci/-/wikis/How-to-use-the-launcher.meta-file)
## Branch System
The project template and the most commonly used plugins follow a naming scheme of branches where the branch name indicates the unreal version they are supposed to work with. This was discussed in the Software meeting on July 1st 2021. The following slides show the flow in the old an new systems: [branch_system.pdf](uploads/047534f1b3dab0184945aeb74dac49ab/branch_system.pdf).
## Adding non-default plugins:
## Adding non-default plugins:
***NDisplay Launch Button:** Let's you launch, e.g., a mini-CAVE on your desktop that emulates cluster mode<br/>
***NDisplay Launch Button:** Let's you launch, e.g., a mini-CAVE on your desktop that emulates cluster mode<br/>