[deprecated] Cluster Events with UClusterSyncedMethodCaller
Here is a little example on how to use cluster events in C++, e.g., reacting to UMG user input, or keyboard input which is otherwise not synced yet in the CAVE:
After you added the code below you can create, e.g., a blueprint of this C++ Actor and a a button mapping to call this function:
Don't forget to enable input on the instance of this blueproint once you put it in the scene:
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This will not work anymore, since the ClusterSyncedMethodCaller class was removed, if you want to look at it, checkout nDisplayExtension commit 94a60516
By Jonathan Ehret on 2021-01-07T10:34:57 (imported from GitLab)
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No I think it is fine to only have one way, I marked this as deprecated.
But just in case here is the commit if anybody ever needs this: https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions/-/commit/55f6d18b0041ed08781cc096b7028b1a0580d8a8
By Jonathan Ehret on 2021-01-08T13:16:43 (imported from GitLab)