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@@ -7,7 +7,7 @@
include:
- project: 'vr-group/unreal-development/unreal-ci'
ref: feature/plugin_project_generation
ref: master
file: '/shared_scripts.yml'
# In this file you are able to configure your plugins pipeline.
@@ -31,7 +31,7 @@ include:
# GEN_TEMPLATE_BRANCH: "develop"
# GEN_DEPENDENCIES: "(
# [master@nDisplayExtensions]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git'
# [master@CaveOverlay]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-cave-overlay.git'
# [master@UniversalLogging]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/universallogging.git'
# )"
#
# You can uncomment the deploy lines to deploy your project to the CAVE/VRDev. This only makes sense, if your plugin works
@@ -49,10 +49,14 @@ Generate_Project:
Build_Windows:
only: ['web', 'schedules']
extends: .Build_Windows_
tags:
- windows
- unreal-4.26
variables:
GIT_STRATEGY: none
GIT_CHECKOUT: "false"
#CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
CLIENT_CONFIG: "DebugGame"
needs:
- job: "Generate_Project"
artifacts: true
@@ -60,10 +64,14 @@ Build_Windows:
Build_CentOS:
only: ['web', 'schedules']
extends: .Build_CentOS_
tags:
- centos
- unreal-4.26
variables:
GIT_STRATEGY: none
GIT_CHECKOUT: "false"
#CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
CLIENT_CONFIG: "DebugGame"
needs:
- job: "Generate_Project"
artifacts: true
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