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Commit 272e152d authored by David Gilbert's avatar David Gilbert :bug:
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Merge branch 'remove_tags' into 'master'

Remove tags

See merge request !38
parents b21de666 12cf53af
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1 merge request!38Remove tags
......@@ -37,6 +37,9 @@ include:
# You can uncomment the deploy lines to deploy your project to the CAVE/VRDev. This only makes sense, if your plugin works
# with a generated project.
variables:
UNREAL_VERSION: "5.3"
stages:
- generate
- build
......@@ -51,7 +54,7 @@ Build_Windows:
extends: .Build_Windows_
tags:
- windows
- unreal-4.26
- unreal
variables:
GIT_STRATEGY: none
GIT_CHECKOUT: "false"
......@@ -66,7 +69,7 @@ Build_Linux:
extends: .Build_Linux_
tags:
- linux
- unreal-4.26
- unreal
variables:
GIT_STRATEGY: none
GIT_CHECKOUT: "false"
......
......@@ -3,8 +3,7 @@
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
#The include file can be change to either be removed or reference a specific commit.
#Reference the Gitlab CI website for this
#The include file can either be removed or changed to reference a specific commit.
include:
- project: '${UNREAL_CI_PROJECT}'
......@@ -12,6 +11,10 @@ include:
file: '/shared_scripts.yml'
#In this file you are able to configure your pipeline.
#
#For Linux builds, use the UNREAL_VERSION variable to adjust your pipeline to the Unreal Version you want your project to be built and executed with.
#For Windows builds, you additionally need to set the correct version in the tag for now.
#
#If you want to use the standard pipeline with all steps and deployment mechanisms, you are set-up correctly now.
#If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
#or remove the "extends" and write your own scripts
......@@ -22,6 +25,9 @@ include:
#If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
#for adding EXTRA_ARGS to the building process
variables:
UNREAL_VERSION: "5.3"
stages:
- build
- deploy
......@@ -31,7 +37,7 @@ Build_Windows:
extends: .Build_Windows_
tags:
- windows
- unreal-4.26
- unreal
variables:
CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
......@@ -41,7 +47,7 @@ Build_Linux:
extends: .Build_Linux_
tags:
- linux
- unreal-4.26
- unreal
variables:
CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
......
......@@ -13,5 +13,6 @@
"RUNNER_DESCRIPTION": "${BUILD_CI_RUNNER_DESCRIPTION}",
"RUNNER_TAGS": "${CLEANED_BUILD_CI_RUNNER_TAGS}",
"RUNNER_VERSION": "${BUILD_CI_RUNNER_VERSION}",
"USER_OR_GROUPNAME": "${CI_PROJECT_NAMESPACE}"
"USER_OR_GROUPNAME": "${CI_PROJECT_NAMESPACE}",
"UNREAL_VERSION" : "${UNREAL_VERSION}"
}
......@@ -12,6 +12,7 @@ variables:
NUMBER_OF_OLD_VERSIONS: 3 # number of old revisions to keep after the deploy
CLUSTER_ADDRESS: "copy18-1.hpc.itc.rwth-aachen.de"
SHARED_META_URL: "https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unreal-ci/-/raw/master/shared.meta"
UNREAL_VERSION: "5.3"
##################################Generate Project##################################
......@@ -27,7 +28,7 @@ variables:
name: registry.git-ce.rwth-aachen.de/vr-vis/vr-group/alpine-ci-container/alpine-ci:latest
variables:
GEN_TEMPLATE_REPO: "https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate.git"
GEN_TEMPLATE_BRANCH: "4.26"
GEN_TEMPLATE_BRANCH: "${UNREAL_VERSION}"
GEN_DEPENDENCIES: "()"
RUN_SETUP: "true"
script:
......@@ -61,17 +62,17 @@ variables:
EXTRA_ARGS: ""
tags:
- windows
- unreal-4.26
- unreal
script:
# Clean folder before building
- git clean -qxfdf; git submodule foreach --quiet --recursive git clean -qxfdf
# Preparation and building stage
- $env:Path="$env:PREPEND_PATH;$env:Path;$env:APPEND_PATH"
- $env:PROJECT_NAME=(Get-ChildItem *.uproject).BaseName
- . "$env:UE_ENGINE_FOLDER\Build\BatchFiles\RunUAT.bat" BuildCookRun -Project="$env:CI_PROJECT_DIR/$env:PROJECT_NAME.uproject" -WaitMutex -NoP4 -TargetPlatform=Win64 -ClientConfig="$env:CLIENT_CONFIG" -Cook -allmaps -Build -Stage -Pak -Iterate -utf8output -Archive -ArchiveDirectory="$env:CI_PROJECT_DIR/Release/$env:CI_PROJECT_NAME" -Rocket -Package ($env:EXTRA_ARGS); $env:EXIT_CODE=$LASTEXITCODE
- . "$env:UE_ENGINES_FOLDER\UE_$env:UNREAL_VERSION\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -Project="$env:CI_PROJECT_DIR/$env:PROJECT_NAME.uproject" -WaitMutex -NoP4 -TargetPlatform=Win64 -ClientConfig="$env:CLIENT_CONFIG" -Cook -allmaps -Build -Stage -Pak -Iterate -utf8output -Archive -ArchiveDirectory="$env:CI_PROJECT_DIR/Release/$env:CI_PROJECT_NAME" -Rocket -Package ($env:EXTRA_ARGS); $env:EXIT_CODE=$LASTEXITCODE
# Copy build logs
- mkdir -f "$env:CI_PROJECT_DIR/Release/$env:CI_PROJECT_NAME/BuildLogs/" | out-null
- cp -ErrorAction Ignore -R "$env:ADDITIONAL_LOGS/*" "$env:CI_PROJECT_DIR/Release/$env:CI_PROJECT_NAME/BuildLogs/" ; $true | out-null
- cp -ErrorAction Ignore -R "$env:UE_ENGINES_FOLDER\UE_$env:UNREAL_VERSION\Engine\Programs\AutomationTool\Saved\Logs\*" "$env:CI_PROJECT_DIR/Release/$env:CI_PROJECT_NAME/BuildLogs/" ; $true | out-null
# Rename thumbnail if it exists
- mv -ErrorAction Ignore ${PROJECT_NAME}.png thumbnail.png ; $true | out-null
# Build variables
......@@ -97,6 +98,7 @@ variables:
##################################Linux##################################
.Build_Linux_:
image: ghcr.io/epicgames/unreal-engine:dev-${UNREAL_VERSION}
stage: build
variables:
GIT_STRATEGY: clone
......@@ -105,8 +107,13 @@ variables:
EXTRA_ARGS: ""
tags:
- linux
- unreal-4.26
script:
# Check for legacy tags and explicitly fail if they are still being used.
- if [[ $CI_RUNNER_TAGS = *unreal-* ]] ; then
- echo -e "\e[31mERROR You are still using Unreal-Version specific runner tags (unreal-XX). These are deprecated, please use the general <unreal> tag!"
- echo -e "\e[31mERROR To specify the Unreal Version, change the UNREAL_VERSION variable in your .gitlab-ci.yml!"
- exit 1
- fi
# Clean folder before building
- git clean -qxfdf && git submodule foreach --quiet --recursive git clean -qxfdf
# Preparation and building stage
......
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