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[projection] id="proj_screen_floor" type="simple" screen="screen_floor"
 
[projection] id="proj_screen_front" type="simple" screen="screen_front"
 
[projection] id="proj_screen_left" type="simple" screen="screen_left"
 
[projection] id="proj_screen_right" type="simple" screen="screen_right"
 
[projection] id="proj_screen_back" type="simple" screen="screen_back"
 
# AUTO_CONVERSION, new entities finish
 
 
#####################################################################
#####################################################################
# nDisplay config file for aixCAVE
# nDisplay config file for aixCAVE
#####################################################################
#####################################################################
#####################################################################
#####################################################################
# Config info
# Config info
#********************************************************************
#********************************************************************
# This is a config file header.
# This is a config file header.
#
#
# Properties:
# Properties:
# version - specifies the version of the configuration file (UE4.xx)
# version - specifies the version of the configuration file (UE4.xx)
#********************************************************************
#********************************************************************
[info] version=22
[info] version="23"
#####################################################################
#####################################################################
# Cluster nodes
# Cluster nodes
#********************************************************************
#********************************************************************
# Cluster node is an application instance. It's allowed to use
# Cluster node is an application instance. It's allowed to use
# multiple instances on the same PC. Sometimes its necessary.
# multiple instances on the same PC. Sometimes its necessary.
#
#
@@ -30,16 +38,16 @@
@@ -30,16 +38,16 @@
# Optional properties:
# Optional properties:
# eye_swap - Swap eyes for this node; default is 'false'
# eye_swap - Swap eyes for this node; default is 'false'
# sound - turns on/off sound for this application instance; default is 'false'
# sound - turns on/off sound for this application instance; default is 'false'
#********************************************************************
#********************************************************************
[cluster_node] id=node_floor addr=127.0.0.1 window=wnd_floor port_cs=41001 port_ss=41002 port_ce=41003 master=true sound=true
[cluster_node] id=node_floor addr=127.0.0.1 window=wnd_floor port_cs=41001 port_ss=41002 port_ce=41003 master=true sound=true
[cluster_node] id=node_front addr=127.0.0.1 window=wnd_front
[cluster_node] id=node_front addr=127.0.0.1 window=wnd_front
[cluster_node] id=node_left addr=127.0.0.1 window=wnd_left
[cluster_node] id=node_left addr=127.0.0.1 window=wnd_left
[cluster_node] id=node_right addr=127.0.0.1 window=wnd_right
[cluster_node] id=node_right addr=127.0.0.1 window=wnd_right
[cluster_node] id=node_back addr=127.0.0.1 window=wnd_back
[cluster_node] id=node_back addr=127.0.0.1 window=wnd_back
#####################################################################
#####################################################################
# Application windows
# Application windows
#********************************************************************
#********************************************************************
# The window entitty defines properties of application's game window.
# The window entitty defines properties of application's game window.
#
#
# Properties:
# Properties:
@@ -50,7 +58,7 @@
@@ -50,7 +58,7 @@
# resx - Width
# resx - Width
# resy - Height
# resy - Height
# viewports - Array of viewports
# viewports - Array of viewports
#********************************************************************
#********************************************************************
[window] id=wnd_floor viewports=vp_floor
[window] id=wnd_floor viewports=vp_floor
[window] id=wnd_front viewports=vp_front
[window] id=wnd_front viewports=vp_front
@@ -60,7 +68,7 @@
@@ -60,7 +68,7 @@
#####################################################################
#####################################################################
# Projection screens
# Projection screens
#********************************************************************
#********************************************************************
# Projection screen is a rectangle which determines the camera frustum.
# Projection screen is a rectangle which determines the camera frustum.
# Usually the projection screen has the same dimensions as an output
# Usually the projection screen has the same dimensions as an output
# display but in some cases it may differ.
# display but in some cases it may differ.
@@ -79,17 +87,17 @@
@@ -79,17 +87,17 @@
# parent - ID of parent component in VR hierarchy; default is VR root.
# parent - ID of parent component in VR hierarchy; default is VR root.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
#********************************************************************
#********************************************************************
[screen] id=screen_floor loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=5.25" parent=loc_floor
[screen] id=screen_floor loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=5.25" parent=loc_floor
[screen] id=screen_front loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=3.3" parent=loc_front
[screen] id=screen_front loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=3.3" parent=loc_front
[screen] id=screen_left loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=3.3,Y=5.25" parent=loc_left
[screen] id=screen_left loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=3.3,Y=5.25" parent=loc_left
[screen] id=screen_right loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=3.3,Y=5.25" parent=loc_right
[screen] id=screen_right loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=3.3,Y=5.25" parent=loc_right
[screen] id=screen_back loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=3.3" parent=loc_back
[screen] id=screen_back loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=5.25,Y=3.3" parent=loc_back
#####################################################################
#####################################################################
# Viewports
# Viewports
#********************************************************************
#********************************************************************
# Viewport is a rectangle area of game window where rendered frame is
# Viewport is a rectangle area of game window where rendered frame is
# mapped. Usually the viewport starts at 0:0 and has the same size as
# mapped. Usually the viewport starts at 0:0 and has the same size as
# its parent window but in some cases these settings may differ.
# its parent window but in some cases these settings may differ.
@@ -100,17 +108,17 @@
@@ -100,17 +108,17 @@
# y - Y coordinate of viewport's top left corner
# y - Y coordinate of viewport's top left corner
# width - width of viewport in pixels
# width - width of viewport in pixels
# height - height of viewport in pixels
# height - height of viewport in pixels
#********************************************************************
#********************************************************************
[viewport] id=vp_floor screen=screen_floor x=0 y=0 width=480 height=480
[viewport] id=vp_floor x=0 y=0 width=480 height=480 projection="proj_screen_floor"
[viewport] id=vp_front screen=screen_front x=0 y=0 width=480 height=300
[viewport] id=vp_front x=0 y=0 width=480 height=300 projection="proj_screen_front"
[viewport] id=vp_left screen=screen_left x=0 y=0 width=300 height=480
[viewport] id=vp_left x=0 y=0 width=300 height=480 projection="proj_screen_left"
[viewport] id=vp_right screen=screen_right x=0 y=0 width=300 height=480
[viewport] id=vp_right x=0 y=0 width=300 height=480 projection="proj_screen_right"
[viewport] id=vp_back screen=screen_back x=0 y=0 width=480 height=300
[viewport] id=vp_back x=0 y=0 width=480 height=300 projection="proj_screen_back"
#####################################################################
#####################################################################
# Cameras
# Cameras
#********************************************************************
#********************************************************************
# Camera is a predefined point frome where the stereoscopic view built.
# Camera is a predefined point frome where the stereoscopic view built.
# It's possible to define multiple cameras and swith the active one
# It's possible to define multiple cameras and swith the active one
# during runtime. You're free to attach any camera to a tracking device
# during runtime. You're free to attach any camera to a tracking device
@@ -127,13 +135,13 @@
@@ -127,13 +135,13 @@
# parent - ID of parent component in VR hierarchy; default is VR root.
# parent - ID of parent component in VR hierarchy; default is VR root.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
#********************************************************************
#********************************************************************
[camera] id=camera_dynamic loc="X=0,Y=0,Z=0" parent=shutter_glasses
[camera] id=camera_dynamic loc="X=0,Y=0,Z=0" parent=shutter_glasses eye_swap="false" eye_dist="64" force_offset="0"
#####################################################################
#####################################################################
# Scene nodes (hierarchy transforms)
# Scene nodes (hierarchy transforms)
#********************************************************************
#********************************************************************
# Scene node is an actor component which is basically a transformation
# Scene node is an actor component which is basically a transformation
# matrix. Scene nodes can be helpful to build a component hierarchy, to
# matrix. Scene nodes can be helpful to build a component hierarchy, to
# define some special places (like a socket) within VR space.
# define some special places (like a socket) within VR space.
@@ -153,7 +161,7 @@
@@ -153,7 +161,7 @@
# parent - ID of parent component in VR hierarchy; default is VR root.
# parent - ID of parent component in VR hierarchy; default is VR root.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_id - ID of tracking device; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
# tracker_ch - ID of tracking device's channel; no tracking by default.
#********************************************************************
#********************************************************************
[scene_node] id=cave_origin loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0"
[scene_node] id=cave_origin loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0"
[scene_node] id=cave_center loc="X=0,Y=0,Z=1.65" rot="P=0,Y=0,R=0" parent=cave_origin
[scene_node] id=cave_center loc="X=0,Y=0,Z=1.65" rot="P=0,Y=0,R=0" parent=cave_origin
@@ -174,7 +182,7 @@
@@ -174,7 +182,7 @@
#####################################################################
#####################################################################
# Input devices
# Input devices
#********************************************************************
#********************************************************************
# Input devices are VRPN devices. The nDisplay supports the following
# Input devices are VRPN devices. The nDisplay supports the following
# types: analog, button and tracker. Many of physical input devices
# types: analog, button and tracker. Many of physical input devices
# can be connected via VRPN.
# can be connected via VRPN.
@@ -199,17 +207,17 @@
@@ -199,17 +207,17 @@
# Optional properties:
# Optional properties:
# remap - VRPN device channel remapping. Value format is: "from0:to0,from1:to1,...,fromN:toN".
# remap - VRPN device channel remapping. Value format is: "from0:to0,from1:to1,...,fromN:toN".
# For example: remap="0:3,1:4,5:2"
# For example: remap="0:3,1:4,5:2"
#********************************************************************
#********************************************************************
#####################################################################
#####################################################################
# Stereoscopic settings
# Stereoscopic settings
#********************************************************************
#********************************************************************
# Properties:
# Properties:
# eye_dist - interoccular distance in meters
# eye_dist - interoccular distance in meters
[stereo] eye_dist=0.064
[stereo]
#####################################################################
#####################################################################
# General settings
# General settings
#********************************************************************
#********************************************************************
# Properties:
# Properties:
# swap_sync_policy - swap synchronization policy
# swap_sync_policy - swap synchronization policy
# - 0 - no synchronization
# - 0 - no synchronization
@@ -219,7 +227,7 @@
@@ -219,7 +227,7 @@
#####################################################################
#####################################################################
# Network settings
# Network settings
#********************************************************************
#********************************************************************
# Optional properties:
# Optional properties:
# cln_conn_tries_amount - how many times a client tries to connect to a server
# cln_conn_tries_amount - how many times a client tries to connect to a server
# cln_conn_retry_delay - delay before next client connection try (milliseconds)
# cln_conn_retry_delay - delay before next client connection try (milliseconds)
@@ -229,7 +237,7 @@
@@ -229,7 +237,7 @@
#####################################################################
#####################################################################
# Custom arguments
# Custom arguments
#********************************************************************
#********************************************************************
# Any custom arguments available in runtime can be specified here.
# Any custom arguments available in runtime can be specified here.
# Format: ARG_NAME=ARG_VAL
# Format: ARG_NAME=ARG_VAL
[custom] Hardware_Platform=VirtualCAVE
[custom] Hardware_Platform=VirtualCAVE
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