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nDisplay Launch Button Plugin
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LuFG VR VIS
VR-Group
Unreal-Development
Tools
nDisplay Launch Button Plugin
Commits
15474a1f
Commit
15474a1f
authored
5 years ago
by
Sebastian Pape
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Update NDisplayLaunchButton.cpp
parent
31ea855d
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2 merge requests
!4
Master
,
!3
Hotfix/fix twoscreen right log
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Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
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Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
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Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
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−
1
View file @
15474a1f
...
...
@@ -117,7 +117,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked()
const
int
Num_Nodes
=
2
;
FString
Windows_Node_Specific_Commands
[
Num_Nodes
]
=
{
"dc_node=node_left WinX=200 WinY=200 ResX=480 ResY=480"
+
FString
((
Settings
->
TwoScreenLogMasterWindow
)
?
" -log"
:
""
)
+
((
Settings
->
TwoScreenLogToProjectDirLeft
)
?
(
" ABSLOG="
+
FPaths
::
ProjectDir
()
+
"
\\
TwoScreen_Left_Master.log"
)
:
""
)
+
" "
+
Settings
->
TwoScreenAdditionalLaunchParametersMaster
,
"dc_node=node_right WinX=682 WinY=200 ResX=480 ResY=480"
+
((
Settings
->
MiniCAVE
LogToProjectDir
Fron
t
)
?
(
" ABSLOG = "
+
FPaths
::
ProjectDir
()
+
"
\\
TwoScreen_Right.log"
)
:
""
)
"dc_node=node_right WinX=682 WinY=200 ResX=480 ResY=480"
+
((
Settings
->
TwoScreen
LogToProjectDir
Righ
t
)
?
(
" ABSLOG = "
+
FPaths
::
ProjectDir
()
+
"
\\
TwoScreen_Right.log"
)
:
""
)
};
FProcHandle
Processes
[
Num_Nodes
];
...
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