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Widget Interaction Plugin
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This is an archived project. Repository and other project resources are read-only.
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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Widget Interaction Plugin
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0dbd80d90cb0acf98a323d3b6418d11b0b1affd4
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develop
protected
feature/interaction_cmp_setup_improvement
master
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protected
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4.22.1
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Created with Raphaël 2.2.0
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Merge branch 'NoCollisionFix' into 'develop'
develop
develop
Collision of InteractionRay turned off
improve setup of widgetinteractioncomponent
feature/interac…
feature/interaction_cmp_setup_improvement
Merge branch 'release/4.22.1'
4.22.1 master
4.22.1 master
Merge branch 'feature/update_to_new_VRPawn' into 'develop'
Update WidgetInteraction.h
Update WidgetInteraction.cpp
Update VRWidgetInteractionComponent.h
Update VRWidgetInteractionComponent.cpp
add a comment for the tick as required by Simon
remove static
get interaction ray to render by calling RegisterComponent()
attach interaction ray
update interaction ray mesh
Add a ray mesh
add first test for an interaction ray
add missing renaming
update attachement method
renaming of class to VRWidgetInteractionComponent
File Renaming
minor reformatting
Merge branch 'feature/enable_WidgetInteraction_onDesktop_again' into 'develop'
use new naming of controllers from 4.22
Merge remote-tracking branch 'origin/develop'
do not reference unneeded and outdated nDisplayInput plugin
allow to set the interaction ray invisible
use UDisplayClusterSceneComponent for flystick
improvement if switching levels
add log for failure of create widget interaction
unnecessary commit
add binaires and intermediates to gitignore
add desktop interaction
remove empty class
remove binaries and temporary files
remove unnecessary LikertScale stuff which is in another Plugin
move Plugins content to appropriate position
correct initial commit
initial commit
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