Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
W
Widget Interaction Plugin
Manage
Activity
Members
Labels
Plan
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Environments
Terraform modules
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
This is an archived project. Repository and other project resources are read-only.
Show more breadcrumbs
LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Widget Interaction Plugin
Merge requests
!3
Collision of InteractionRay turned off
Code
Review changes
Check out branch
Download
Patches
Plain diff
Merged
Collision of InteractionRay turned off
NoCollisionFix
into
develop
Overview
0
Commits
1
Pipelines
0
Changes
1
Merged
Jan Delember
requested to merge
NoCollisionFix
into
develop
5 years ago
Overview
0
Commits
1
Pipelines
0
Changes
1
Expand
Just one line got changed, The crosshair was colliding with other physics actors
1
0
Merge request reports
Compare
develop
develop (base)
and
latest version
latest version
9da007d5
1 commit,
5 years ago
1 file
+
3
−
0
Inline
Compare changes
Side-by-side
Inline
Show whitespace changes
Show one file at a time
Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
+
3
−
0
Options
@@ -19,6 +19,9 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
{
InteractionRay
->
SetStaticMesh
(
MeshAsset
.
Object
);
}
// turns off collisions as the InteractionRay is only meant to visualize the ray
InteractionRay
->
SetCollisionProfileName
(
TEXT
(
"NoCollision"
));
bShowDebug
=
false
;
}
Loading