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Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds

Merged Jan Delember requested to merge feature/update_to_new_VRPawn into develop
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@@ -16,6 +16,7 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
@@ -16,6 +16,7 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
if (MeshAsset.Object != nullptr)
if (MeshAsset.Object != nullptr)
{
{
InteractionRay->SetStaticMesh(MeshAsset.Object);
InteractionRay->SetStaticMesh(MeshAsset.Object);
 
InteractionRay->AttachToComponent(this, FAttachmentTransformRules::KeepRelativeTransform);
//InteractionRay->SetRelativeRotation(FRotator(0, 90, 0));
//InteractionRay->SetRelativeRotation(FRotator(0, 90, 0));
}
}
}
}
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