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Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds

Merged Jan Delember requested to merge feature/update_to_new_VRPawn into develop
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@@ -15,10 +15,9 @@ public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
UFUNCTION()
void OnWorldTickStart(ELevelTick, float);
UFUNCTION() void OnWorldTickStart(ELevelTick, float);
URwthComponent* GetWidgetInteractionComponent();
URwthComponent* GetWidgetInteractionComponent();
private:
void CreateWidgetInteraction(USceneComponent * parent, AVirtualRealityPawn* outer);
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