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get interaction ray to render by calling RegisterComponent()
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- Content/Ray_Material.uasset 0 additions, 0 deletionsContent/Ray_Material.uasset
- Content/Ray_Mesh.uasset 0 additions, 0 deletionsContent/Ray_Mesh.uasset
- Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp 13 additions, 5 deletions...idgetInteraction/Private/VRWidgetInteractionComponent.cpp
- Source/WidgetInteraction/Private/WidgetInteraction.cpp 1 addition, 2 deletionsSource/WidgetInteraction/Private/WidgetInteraction.cpp
- Source/WidgetInteraction/Public/VRWidgetInteractionComponent.h 1 addition, 1 deletion...e/WidgetInteraction/Public/VRWidgetInteractionComponent.h
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