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Commit 717ae90d authored by Jonathan Wendt's avatar Jonathan Wendt
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remove binaries and temporary files

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{
"BuildId": "4541578",
"Modules":
{
"WidgetInteraction": "UE4Editor-WidgetInteraction.dll"
}
}
\ No newline at end of file
#undef WIDGETINTERACTION_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings.
#define PROJECT_PRODUCT_NAME rwthvrproject
#define PROJECT_PRODUCT_IDENTIFIER RwthVrProject
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/"
#define ORIGINAL_FILE_NAME "rwthvrproject.exe"
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME RwthVrProject
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define DISPLAYCLUSTER_API
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define SLATE_PARENT_POINTERS 1
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define SHADERCORE_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define UTILITYSHADERS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DATABASESUPPORT_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define PAKFILE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API
#define UELIBSAMPLERATE_API
#define ANIMATIONCORE_API
#define DISPLAYCLUSTERINPUT_API
#define INPUTDEVICE_API
#define HEADMOUNTEDDISPLAY_API
#define DISPLAYCLUSTEREXTENSIONS_API
#define UMG_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API
#define MOVIESCENE_API
#define TIMEMANAGEMENT_API
#define MOVIESCENETRACKS_API
#define PROPERTYPATH_API
#define WIDGETINTERACTION_API
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\MyClass.cpp"
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\RwthComponent.cpp"
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\WidgetInteraction.cpp"
/Zc:inline
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/Oi
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/Zm850
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/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
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/we4668
/I .
/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I ..\Plugins\Runtime\nDisplay\Intermediate\Build\Win64\UE4\Inc\DisplayCluster
/I ..\Plugins\Runtime\nDisplay\Source
/I ..\Plugins\Runtime\nDisplay\ThirdParty\VRPN\Include
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Blueprints
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Cluster
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Config
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Game
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Input
/I ..\Plugins\Runtime\nDisplay\Source\DisplayCluster\Public\Render
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Logging
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\ShaderCore\Public
/I Runtime\ShaderCore
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\UtilityShaders\Public
/I Runtime\UtilityShaders
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I Runtime\DatabaseSupport\Public
/I Runtime\DatabaseSupport
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\DSP
/I ThirdParty
/I ThirdParty\libSampleRate\Public
/I ThirdParty\libSampleRate
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayInput\Source
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/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayInput\Source\DisplayClusterInput
/I Runtime\InputDevice\Public
/I Runtime\InputDevice
/I ..\Intermediate\Build\Win64\UE4\Inc\HeadMountedDisplay
/I Runtime\HeadMountedDisplay\Public
/I Runtime\HeadMountedDisplay
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Intermediate\Build\Win64\UE4\Inc\DisplayClusterExtensions
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source\DisplayClusterExtensions\Public
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source\DisplayClusterExtensions
/I ..\Intermediate\Build\Win64\UE4\Inc\UMG
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/I Runtime\Online\HTTP\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\MovieScene
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/I Runtime\MovieScene\Public\Evaluation\Blending
/I Runtime\MovieScene\Public\Generators
/I Runtime\MovieScene\Public\Sections
/I Runtime\MovieScene\Public\Tracks
/I ..\Intermediate\Build\Win64\UE4\Inc\TimeManagement
/I Runtime\TimeManagement\Public
/I Runtime\TimeManagement
/I Runtime\TimeManagement\Public\Widgets
/I ..\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks
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/I Runtime\MovieSceneTracks\Public\Channels
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/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
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/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Inc\WidgetInteraction
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/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
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/FI"G:\code\unreal_project\RwthVrProject\Intermediate\Build\Win64\rwthvrproject\Development\Engine\SharedPCH.Engine.h"
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/TP
/GR-
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\ No newline at end of file
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Inc\WidgetInteraction\MyClass.gen.cpp"
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Inc\WidgetInteraction\RwthComponent.gen.cpp"
#include "G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Inc\WidgetInteraction\WidgetInteraction.init.gen.cpp"
/Zc:inline
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/errorReport:prompt
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/Zo
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/I .
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/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
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/I Runtime\CoreUObject
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/I Runtime\Core\Public
/I Runtime\Core
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/I Runtime\Core\Public\Delegates
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/I ..\Plugins\Runtime\nDisplay\Intermediate\Build\Win64\UE4\Inc\DisplayCluster
/I ..\Plugins\Runtime\nDisplay\Source
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/I Runtime\Engine\Public\Physics\ImmediatePhysics
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/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
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/I Runtime\ApplicationCore\Public\Windows
/I Runtime\RHI\Public
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/I Runtime\Json\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore\Public\Application
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/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\ShaderCore\Public
/I Runtime\ShaderCore
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\UtilityShaders\Public
/I Runtime\UtilityShaders
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I Runtime\DatabaseSupport\Public
/I Runtime\DatabaseSupport
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\DSP
/I ThirdParty
/I ThirdParty\libSampleRate\Public
/I ThirdParty\libSampleRate
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayInput\Source
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayInput\Source\DisplayClusterInput\Public
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayInput\Source\DisplayClusterInput
/I Runtime\InputDevice\Public
/I Runtime\InputDevice
/I ..\Intermediate\Build\Win64\UE4\Inc\HeadMountedDisplay
/I Runtime\HeadMountedDisplay\Public
/I Runtime\HeadMountedDisplay
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Intermediate\Build\Win64\UE4\Inc\DisplayClusterExtensions
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source\DisplayClusterExtensions\Public
/I G:\code\unreal_project\RwthVrProject\Plugins\nDisplayExtensions\Source\DisplayClusterExtensions
/I ..\Intermediate\Build\Win64\UE4\Inc\UMG
/I Runtime\UMG\Public
/I Runtime\UMG
/I Runtime\UMG\Public\Animation
/I Runtime\UMG\Public\Binding
/I Runtime\UMG\Public\Blueprint
/I Runtime\UMG\Public\Components
/I Runtime\UMG\Public\Slate
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I Runtime\Online\HTTP
/I Runtime\Online\HTTP\Public\GenericPlatform
/I Runtime\Online\HTTP\Public\Interfaces
/I Runtime\Online\HTTP\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\MovieScene
/I Runtime\MovieScene\Public
/I Runtime\MovieScene
/I Runtime\MovieScene\Public\Channels
/I Runtime\MovieScene\Public\Compilation
/I Runtime\MovieScene\Public\Evaluation
/I Runtime\MovieScene\Public\Evaluation\Blending
/I Runtime\MovieScene\Public\Generators
/I Runtime\MovieScene\Public\Sections
/I Runtime\MovieScene\Public\Tracks
/I ..\Intermediate\Build\Win64\UE4\Inc\TimeManagement
/I Runtime\TimeManagement\Public
/I Runtime\TimeManagement
/I Runtime\TimeManagement\Public\Widgets
/I ..\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks
/I Runtime\MovieSceneTracks\Public
/I Runtime\MovieSceneTracks
/I Runtime\MovieSceneTracks\Public\Channels
/I Runtime\MovieSceneTracks\Public\Evaluation
/I Runtime\MovieSceneTracks\Public\Sections
/I Runtime\MovieSceneTracks\Public\Tracks
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I Runtime\PropertyPath
/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Inc\WidgetInteraction
/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source
/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Public
/I G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
/FI"G:\code\unreal_project\RwthVrProject\Intermediate\Build\Win64\rwthvrproject\Development\Engine\SharedPCH.Engine.h"
/Yu"G:\code\unreal_project\RwthVrProject\Intermediate\Build\Win64\rwthvrproject\Development\Engine\SharedPCH.Engine.h"
/Fp"G:\code\unreal_project\RwthVrProject\Intermediate\Build\Win64\rwthvrproject\Development\Engine\SharedPCH.Engine.h.pch"
"G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Development\WidgetInteraction\Module.WidgetInteraction.gen.cpp"
/FI"G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Development\WidgetInteraction\Definitions.WidgetInteraction.h"
/Fo"G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Intermediate\Build\Win64\UE4\Development\WidgetInteraction\Module.WidgetInteraction.gen.cpp.obj"
/TP
/GR-
/W4
\ No newline at end of file
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WidgetInteraction/Public/MyClass.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeMyClass() {}
// Cross Module References
WIDGETINTERACTION_API UClass* Z_Construct_UClass_UMyClass_NoRegister();
WIDGETINTERACTION_API UClass* Z_Construct_UClass_UMyClass();
UMG_API UClass* Z_Construct_UClass_UWidgetInteractionComponent();
UPackage* Z_Construct_UPackage__Script_WidgetInteraction();
// End Cross Module References
void UMyClass::StaticRegisterNativesUMyClass()
{
}
UClass* Z_Construct_UClass_UMyClass_NoRegister()
{
return UMyClass::StaticClass();
}
struct Z_Construct_UClass_UMyClass_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UMyClass_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWidgetInteractionComponent,
(UObject* (*)())Z_Construct_UPackage__Script_WidgetInteraction,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UMyClass_Statics::Class_MetaDataParams[] = {
{ "HideCategories", "Trigger PhysicsVolume" },
{ "IncludePath", "MyClass.h" },
{ "ModuleRelativePath", "Public/MyClass.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UMyClass_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMyClass>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UMyClass_Statics::ClassParams = {
&UMyClass::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00B000A4u,
nullptr, 0,
nullptr, 0,
"Engine",
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Z_Construct_UClass_UMyClass_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_UMyClass_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UMyClass()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UMyClass_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UMyClass, 4058307938);
static FCompiledInDefer Z_CompiledInDefer_UClass_UMyClass(Z_Construct_UClass_UMyClass, &UMyClass::StaticClass, TEXT("/Script/WidgetInteraction"), TEXT("UMyClass"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UMyClass);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef WIDGETINTERACTION_MyClass_generated_h
#error "MyClass.generated.h already included, missing '#pragma once' in MyClass.h"
#endif
#define WIDGETINTERACTION_MyClass_generated_h
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_RPC_WRAPPERS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_RPC_WRAPPERS_NO_PURE_DECLS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUMyClass(); \
friend struct Z_Construct_UClass_UMyClass_Statics; \
public: \
DECLARE_CLASS(UMyClass, UWidgetInteractionComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/WidgetInteraction"), NO_API) \
DECLARE_SERIALIZER(UMyClass)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_INCLASS \
private: \
static void StaticRegisterNativesUMyClass(); \
friend struct Z_Construct_UClass_UMyClass_Statics; \
public: \
DECLARE_CLASS(UMyClass, UWidgetInteractionComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/WidgetInteraction"), NO_API) \
DECLARE_SERIALIZER(UMyClass)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UMyClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMyClass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMyClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMyClass); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UMyClass(UMyClass&&); \
NO_API UMyClass(const UMyClass&); \
public:
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UMyClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UMyClass(UMyClass&&); \
NO_API UMyClass(const UMyClass&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMyClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMyClass); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMyClass)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_PRIVATE_PROPERTY_OFFSET
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_12_PROLOG
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_PRIVATE_PROPERTY_OFFSET \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_RPC_WRAPPERS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_INCLASS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_PRIVATE_PROPERTY_OFFSET \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_INCLASS_NO_PURE_DECLS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_MyClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WidgetInteraction/Public/RwthComponent.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeRwthComponent() {}
// Cross Module References
WIDGETINTERACTION_API UClass* Z_Construct_UClass_URwthComponent_NoRegister();
WIDGETINTERACTION_API UClass* Z_Construct_UClass_URwthComponent();
UMG_API UClass* Z_Construct_UClass_UWidgetInteractionComponent();
UPackage* Z_Construct_UPackage__Script_WidgetInteraction();
// End Cross Module References
void URwthComponent::StaticRegisterNativesURwthComponent()
{
}
UClass* Z_Construct_UClass_URwthComponent_NoRegister()
{
return URwthComponent::StaticClass();
}
struct Z_Construct_UClass_URwthComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_URwthComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWidgetInteractionComponent,
(UObject* (*)())Z_Construct_UPackage__Script_WidgetInteraction,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URwthComponent_Statics::Class_MetaDataParams[] = {
{ "HideCategories", "Trigger PhysicsVolume" },
{ "IncludePath", "RwthComponent.h" },
{ "ModuleRelativePath", "Public/RwthComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_URwthComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<URwthComponent>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_URwthComponent_Statics::ClassParams = {
&URwthComponent::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00B000A4u,
nullptr, 0,
nullptr, 0,
"Engine",
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Z_Construct_UClass_URwthComponent_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_URwthComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_URwthComponent()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_URwthComponent_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(URwthComponent, 2904361255);
static FCompiledInDefer Z_CompiledInDefer_UClass_URwthComponent(Z_Construct_UClass_URwthComponent, &URwthComponent::StaticClass, TEXT("/Script/WidgetInteraction"), TEXT("URwthComponent"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(URwthComponent);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef WIDGETINTERACTION_RwthComponent_generated_h
#error "RwthComponent.generated.h already included, missing '#pragma once' in RwthComponent.h"
#endif
#define WIDGETINTERACTION_RwthComponent_generated_h
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_RPC_WRAPPERS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_RPC_WRAPPERS_NO_PURE_DECLS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesURwthComponent(); \
friend struct Z_Construct_UClass_URwthComponent_Statics; \
public: \
DECLARE_CLASS(URwthComponent, UWidgetInteractionComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/WidgetInteraction"), NO_API) \
DECLARE_SERIALIZER(URwthComponent)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_INCLASS \
private: \
static void StaticRegisterNativesURwthComponent(); \
friend struct Z_Construct_UClass_URwthComponent_Statics; \
public: \
DECLARE_CLASS(URwthComponent, UWidgetInteractionComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/WidgetInteraction"), NO_API) \
DECLARE_SERIALIZER(URwthComponent)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API URwthComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(URwthComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URwthComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URwthComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API URwthComponent(URwthComponent&&); \
NO_API URwthComponent(const URwthComponent&); \
public:
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API URwthComponent(URwthComponent&&); \
NO_API URwthComponent(const URwthComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URwthComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URwthComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(URwthComponent)
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_PRIVATE_PROPERTY_OFFSET
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_12_PROLOG
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_PRIVATE_PROPERTY_OFFSET \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_RPC_WRAPPERS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_INCLASS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_PRIVATE_PROPERTY_OFFSET \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_INCLASS_NO_PURE_DECLS \
RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID RwthVrProject_Plugins_WidgetInteraction_Source_WidgetInteraction_Public_RwthComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Public\MyClass.h
G:\code\unreal_project\RwthVrProject\Plugins\WidgetInteraction\Source\WidgetInteraction\Public\RwthComponent.h
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeWidgetInteraction_init() {}
UPackage* Z_Construct_UPackage__Script_WidgetInteraction()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/WidgetInteraction",
PKG_CompiledIn | 0x00000000,
0xD19E24D6,
0x1E203A71,
nullptr, 0,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-WidgetInteraction.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME TestProject
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define COREUOBJECT_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define DISPLAYCLUSTER_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_PARENT_POINTERS 1
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define DISPLAYCLUSTERINPUT_API DLLIMPORT
#define INPUTDEVICE_API DLLIMPORT
#define DISPLAYCLUSTEREXTENSIONS_API DLLIMPORT
#define WIDGETINTERACTION_API DLLEXPORT
#undef WIDGETINTERACTION_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-WidgetInteraction.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME TestProject
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define COREUOBJECT_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define DISPLAYCLUSTER_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_PARENT_POINTERS 1
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_APEIRON 0
#define WITH_PHYSX 1
#define WITH_APEIRON 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define DISPLAYCLUSTERINPUT_API DLLIMPORT
#define INPUTDEVICE_API DLLIMPORT
#define DISPLAYCLUSTEREXTENSIONS_API DLLIMPORT
#define WIDGETINTERACTION_API DLLEXPORT
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:\code\unreal_project\likertscaletestproject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\MyClass.cpp"
#include "G:\code\unreal_project\likertscaletestproject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\RwthComponent.cpp"
#include "G:\code\unreal_project\likertscaletestproject\Plugins\WidgetInteraction\Source\WidgetInteraction\Private\WidgetInteraction.cpp"
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